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r152 multiple UV mapping bug #25946

@RemusMar

Description

@RemusMar

Description

@mrdoob @donmccurdy @Mugen87
Guys, I'm not a big fan of the r152 changes (is never a good idea to change the default values for "something"), but let's ignore that.
There is a big issue in r152 (and maybe r151 as well) related to a material with multiple UV Mappings.
In r152 is used the same UV mapping for all the texture layers.

Screenshots:
r150 (good):
150

r152 (bad):
152

Reproduction steps

r150 = good
r152 = bad

Code

// I'm sure you are aware of the code changes

Live example

r150 (good):
https://necromanthus.com/Test/html5/SMC.html

Screenshots

No response

Version

152

Device

Desktop, Mobile

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Chrome, Firefox, Safari, Edge

OS

Windows

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