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Description
Description
@mrdoob @donmccurdy @Mugen87
Guys, I'm not a big fan of the r152 changes (is never a good idea to change the default values for "something"), but let's ignore that.
There is a big issue in r152 (and maybe r151 as well) related to a material with multiple UV Mappings.
In r152 is used the same UV mapping for all the texture layers.
Reproduction steps
r150 = good
r152 = bad
Code
// I'm sure you are aware of the code changes
Live example
r150 (good):
https://necromanthus.com/Test/html5/SMC.html
Screenshots
No response
Version
152
Device
Desktop, Mobile
Browser
Chrome, Firefox, Safari, Edge
OS
Windows
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