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I thought it was a nice issue to raise. WebGL2 as minimum would make a lot of things better in the library, for instance with the bone textures the glsl code becomes way nicer and requires one less uniform, because we can read texture sizes directly in the shader. I suspect this may apply elsewhere as well and for sure a lot of branches in the renderer will be eliminated. Is there still userbase out there that doesn't support WebGL2? It's like almost a decade old mobile technology