Skip to content

mpace965/dialogue-engine

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

dialogue-engine

Engine for making conversation in games. Supports option for subdialogues, and changing topics.

##XML format

Each character has a tree tag as its root, and needs an identifier. The main elements of the tree are dialog tags. They each have ids, which can be any string, however, the entry point for the conversation must have the id "root". Each dialog has a message, and several answers under it. answer nodes have two attributes, goto and type. goto specifies an id of another dialog node or subdialog node. The use of subdialog nodes in dialog nodes allows for the organization of the conversation into topics. The goto attribute also supports the value "quit", which will exit the conversation. type specifies what kind of goto you are using. Use "next" to go to a dialog and "sub" to go to a subdialog.

###Sample

<tree character="example">

  <dialog id="root">
  
    <message>This is an example</message>
      <answers>
        <answer goto="agreement" type="next">Yes, it is!</answer>
        <answer goto="explain" type="sub">Please, tell me more.</answer>
      </answers>
  
    <subdialog id="explain">
      <message>That's pretty much all there is to it!</message>
        <answers>
          <answer goto="quit" type="next">Great, thanks!</answer>
        </answers>
    </subdialog>
    
  </dialog>
  
  <dialog id="agreement">
  
    <message>I'm so glad that you agree.</message>
      <answers>
        <answer goto="quit" type="next">Yes, good bye.</answer>
      </answers>
  
  </dialog>
</tree>

About

Engine for making conversation in games. Supports option for subdialogues, and changing topics.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages