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feat: webgl2, formats, materials, and queries #56

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merged 35 commits into from
Jan 2, 2024
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@mosure mosure commented Dec 19, 2023

  • queries

    • inverse
    • KD-tree sparsity
    • mesh intersection
    • invert selection
    • selection visualization
  • materials

    • SH
    • SH noise
      • cpu
      • gpu
    • PBR
  • lighting (future PR) - requires unlit scene

    • diffuse lighting
    • image-based lighting
  • feature driven gaussian cloud format

    • packed_f32
    • planar_f16
    • planar_f32
    • planar_texture_f16
    • planar_texture_f32
    • planar_f8 (snorm quaternion/SH, unorm opacity, fp16 scale/position, u8 group)
    • storage, texture, and uniform buffer planar support
    • compressed texture gcloud format
  • grouping

    • group plane (possibly use visibility plane)
    • group query
    • bevy_mod_picking selection
  • webgl2 compatibility

  • touchscreen camera - see: feat: touchscreen controls Plonq/bevy_panorbit_camera#40

@mosure mosure added the enhancement New feature or request label Dec 19, 2023
@mosure mosure added this to the v2 milestone Dec 19, 2023
@mosure mosure self-assigned this Dec 19, 2023
@mosure mosure changed the title feat: lighting, materials, and query feat: lighting, materials, and queries Dec 19, 2023
@mosure mosure changed the title feat: lighting, materials, and queries feat: formats, materials, and queries Dec 29, 2023
@mosure mosure marked this pull request as ready for review December 31, 2023 09:20
@mosure mosure changed the title feat: formats, materials, and queries feat: webgl2, formats, materials, and queries Jan 2, 2024
@mosure mosure enabled auto-merge (squash) January 2, 2024 06:34
@mosure mosure merged commit 507a28d into main Jan 2, 2024
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@mosure mosure deleted the feat/filtering branch January 2, 2024 07:23
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