A sample project to use UNET protocol between client and server to allow multiplayer support for Unity by enabling multiple users to connect and control a drone while watching other players interact with their own drones.
- Open main folder in Unity, open
File > Build Settings
. - Build
Scenes/desert
into./Build/Desert/start.exe
. - Build
Scenes/server
into./Build/Server/start.exe
. - Run
Server/start.exe
- Run
Desert/start.exe
multiple times - Connect with a different username on each desert window
- Interact in one window to watch the drone fly in the others as well
You can also execute the server by opening Scenes/server
in unity and pressing Play
.
- Open main folder in Unity, open
File > Build Settings
. - Build
Scenes/desert
into./Build/Desert/start.exe
. - Run
Desert/start.exe
multiple times
To build the server
- Open main folder in Unity, open
File > Build Settings
. - Change build settings to
Linux
+x86 + x86_x64 (Universal)
+Headless Mode: true
. - Open
Player Settings
and setScripting Define Symbols
toCROSS_PLATFORM_INPUT;DEDICATED_SERVER_MODE
. - Build
Scenes/server
into./Build/Server/Linux/linuxserver.x86
. - Build and Run with docker (from root folder):
docker build -t unitydronesserver:latest .
docker run -p 5701:5701/udp unitydronesserver:latest
- Check that the docker container is running:
docker ps -a
- Start multiple clients and connect
You can run Building and Running with Docker to create a new image, then run the following commands: (Replace <USER_NAME> with your docker hub user name)
docker tag unitydronesserver:latest <USER_NAME>/unitydronesserver:latest
docker push <USER_NAME>/unitydronesserver:latest
Follow instructions to setup a new kubernetes cluster on Azure under: k8s/setup.sh.
Deploy a new application using:
kubectl create -f k8s/app.yaml
If you want to use your own image, change k8s/app.yaml and replace morshemesh with your own user name.
- Wait until the Service is done deploying on kubernetes and has a Public IP
- Use that Public IP and set
server_ip
underAssets/Scripts/Client.cs
. - Build/Run the client for Windows.
MIT License