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DungeonStompers

DungeonStompers 1989 BBS door game.

                  D U N G E O N     S T O M P E R S

                  T H E    O N - L I N E    G A M E

			  Ver 1.02

                           Programmed  By:

                             Mark Longo

                         Documentation  By:

                             Mark Longo



































  DUNGEON STOMPERS Ver 1.02                           April 24,1989

                          Table Of Contents
                          -----------------
                                                          Page

  1.00 Introduction.......................................  1
  1.01 Disclaimer.........................................  1
  1.02 Copyright..........................................  1
  1.03 Credit.............................................  1
  1.04 Dungeon Stomper Support Board......................  1

  2.00 Registration Information...........................  2
  2.01 System Requirements................................  3
  2.02 Dungeon Stomper Archive............................  3

  3.00 Installing the program.............................  3
  3.01 Set Up Procedure...................................  4

  4.00 Ipasser............................................  6
  4.01 Ipasser Explained..................................  6
  4.02 Ipasser Commands...................................  7
  4.03 Other Boards.......................................  8

  5.00 Running DS From A Door (Single Node)...............  8
  5.01 Running DS on A Multi-Node System..................  8

  6.00 Monitoring Carrier.................................  9

  7.00 Events............................................. 10

  8.00 Executable Programs................................ 10
  8.01 Setup Explained In Depth........................... 10
  8.02 The Editor......................................... 11
  8.03 The Map............................................ 13

  9.00 Files You Can Edit................................. 13
  9.01 Chron.dat.......................................... 13
  9.02 Macro.dat.......................................... 13
  9.03 Monster.dat........................................ 13

  10.00 Error.log......................................... 14

  11.00 Chat Mode......................................... 14
  11.01 Chat Mode Functions............................... 14

  12.00 Local Logon....................................... 15

  13.00 Dungeon Stomper Files............................. 15
  13.01 Ipasser Files..................................... 17
  13.02 ReadPCB files..................................... 17















  DUNGEON STOMPERS Ver 1.02                           April 24,1989

  1.00 Introduction
  -----------------

    Dungeon  Stompers  is  a  On-Line game  written  in  BASIC  and
  compiled by Microsoft QuickBasic Ver 3.0.   DS was designed on an
  IBM Personal Computer and is compatible with other IBM `Clones'.

    Dungeon  Stompers is distributed under the `Userware'  concept.
  You  are encouraged to distribute this software to others as long
  as you DO NOT change, in any shape or form, this program.


  1.01  Disclaimer
  ----------------

     Mark  Longo and all other authors associated with the  writing
  or  evolution of Dungeon Stompers shall not be  held  responsible
  for any damage incurred by the user or to hardware,  software, or
  peripheral  devices  while running DS.   All responsibility  lies
  with the user of the software.


  1.02  Copyright
  ---------------

     Dungeon  Stompers  and this documentation is Copyright (C)  of
  Mark Longo.

     Dungeon Stompers is not to be sold or used for or with illegal
  intent under the penalty of law.


  1.03  Credit
  ------------

    Mark  Longo has spent many sleepless nights preparing this  On-
  line game.   Several other people have helped with the testing of
  Dungeon Stompers , they are mentioned below.

         *  Paul Filsinger  :  Ipasser creator, Bit BBS.
         *  David Pletsch   :  READPCB Creator, Hillside Systems.


    Thanks for everything guys.


  1.04  Dungeon Stomper Support Board
  -----------------------------------

    There  is only one TRUE Dungeon Stomper Support  Board  (listed
  below).  If  you  have any major questions  or  concerns  or  you
  stumble  across  a  bug do not hesitate to  call!!   The  Dungeon
  Stomper support Board is run by Mark Longo (creator of DS) and he


                                  - 1 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

  will  be happy to help you in any way he can.   Please also  note
  that any DS updates or utilities will be available on this  board
  for download ,  if you are a registered DS user.  It is advisable
  to  get  all  your files from this board because  of  the  sudden
  increase of viruses that has occurred (which is unfortunate!).


              THE DUNGEON STOMPER SUPPORT BOARD
              1-519-658-6433
              1200 Bps
              24 Hours A Day


    Give Us a call!


  2.00 Registration Information
  -----------------------------

    Dungeon Stompers and this documentation is copyrighted material
  of  Mark Longo.   You may use this on-line game on your board  as
  long as you follow the following guidelines:

  1)   You may run Dungeon Stompers on your BBS to test if it is an
       On-line  game  your  users  would  enjoy.    Once  you  have
       confirmed  the  game works on your system and your users are
       playing it then you must register.

       When  you  register  Dungeon  Stompers you  will  recieve  a
       LOGON.EXE file which will display to you and your users  the
       name  of  your BBS,  your name and the date you  registered.
       You  will also recieve any updates that have  occurred.   If
       you  are  not  registered then you will NOT  be  allowed  to
       download  any of the new updates which are available on  the
       Dungeon Stomper Support board.

       Send all Registration requests to:

               Dungeon Stompers
               72 Westbury Cres.
               Cambridge (H), ON
               N3C-3G2
               Canada


       Suggested registration fee :   $15.00+

         Please Include, on one sheet of paper, your name, your BBS
       name,  BBS phone number,   voice phone number,  address  and
       your  net node numer (if you have one). Send all this PLUS a
       self addressed stamped envelope to the address above.




                                  - 2 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

  2)   You are allowed to distribute your unregistered DS copy  to
       as  many  people  as you like,  in fact  it  is  encouraged.
       However,  if you do so,  all files must be in there original
       state, they cannot be altered.  You must also make sure that
       every  file that belongs to DS is included in  the  archive,
       none can be deleted.  Please respect this request.


  3)   In  no way can you profit from the distribution  of  Dungeon
       Stompers.


  2.01  System Requirements
  -------------------------

    Dungeon  Stompers will run as long as there is at least 250k of
  free memory.  This is the minimium requirement.  Please note that
  you  need at least 320K of free memory if you wish DS to run  its
  own events.  (See: Setup Procedures 3.01)  If you have less  than
  320K  avialable  there will not be enough memory for DS to  shell
  and run the events.  This means you will have to take care of the
  events from your BBS program.

    It  is possible to run DS on a floppy system but I have yet  to
  hear  from anyone who has,  let me know if you are able to run it
  from floppy or a RAM drive.


  2.02  Dungeon Stomper Archive
  -----------------------------

    When you recieve Dungeon Stompers you should be given one large
  archive entitled, `STOMP.ARC'.  Inside this archive will be three
  more archives entitled:

         STOMPER.ARC
         IPASSER.ARC
         READPCB.ARC


    If  you  are missing  any   of these,  you have  an  incomplete
  version, please inform the person you recieved it from.


  3.00  Installing The Program
  ----------------------------

    The  first step to installing DS is to make its own  directory.
  Unarc  all the files in this area (STOMPER.ARC,  IPASSER.ARC  and
  READPCB.ARC).   You are now ready to run the set procedure below.





                                  - 3 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

  3.01  Set Up Procedure
  ----------------------

    Please  follow these procedures to the letter as setting up  DS
  can be tricky the first time!


  1)     Execute  the  program RESET.EXE.  This will prepare DS for
       the setup.

  2)   Now  run  SETUP.EXE,   you will see a SysOp menu  with  many
       options.    Choose  Option `B'.   The program will ask you a
       series   of  questions.    Please  follow   them  with   the
       descriptions below.



  --->   Enter Time for each Turn {100}:

         This is the number of `turns' a player can make each MOVE.



  --->   Enter Starting Gold {25}:

         This will be the amount of gold the players start with.



  --->   Enter The Number of times a player can play a day: {2}

         This is the number of times a player can use his turns per
         day.   For example,  if you set number of turns to 100 and
         number of moves to 2 then the player will be able to  play
         100 turns twice a day.



  --->   SysOps Name {Your Name}:

         Enter your full name here.



  --->   After how many players should the dungeon restock {4}:

         This  will  restock the dungeon after a certain number  of
         people have entered the game.  You should keep this number
         fairly low so that the dungeon does not become  empty.   A
         value between 4-8 is usually good.





                                  - 4 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

  --->   Do you have a colour monitor {N}:

         If you have a colour monitor, and you answer `yes' to this
         question, you will see brilliant colour ALL the time, even
         if the player does not have ANSI turned on!


  --->   Delay for timeout {6000}:

         This value varies from computer to computer.   This is the
         check to make sure the user has not left the game sitting.


         If  the person does not type something within  this  delay
         time a `Time out for user inactivity' will occur , logging
         the  player  off.   The higher the number the  longer  the
         delay.  6000 works perfect for most IBM XT compatibles.


  --->   Can your BBS pass time remaining {Y}:


         If  your  BBS  creates  a file  which  contains  the  time
         remaining of a user then answer yes to this question.


  --->   Should DS run its own events {Y}:


         If  you have more than 320K free memory for DS then answer
         `Yes' to this question.   As soon as a DATE change  occurs
         DS will shell out and run EVENTS.BAT.   If you do not have
         enough  memory for the shell,  you must run the EVENTS.BAT
         from your BBS.

  Note:   The  settings listed above work correctly with an IBM  XT
          Compatible  computer running QBBS,  PCBoard  or  WILDCAT.
          If you have a different system ,  you may have to  adjust
          these parameters.


  3)   Now choose option `A' and set the dungeon size to 30 by  20.
       Remeber  ,  you can never make the dungeon smaller in  size,
       only bigger!

  4)    Now  choose  option  `E' and press  return  until  you  see
        `INSERTING...'.   This  will insert some pre-made wandering
        monsters.


  5)    Now choose option `L'.  This will exit the set up menu.




                                  - 5 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

    Dungeon Stompers is now ready to be executed.   Follow the next
  procedure (IPASSER 4.00) to set up DS for your BBS.


  4.00 IPASSER
  ------------

     Ipasser is contained within the IPASSER archive.  This program
  was  created by Paul Filsinger for the purpose of converting most
  major BBS door information files into a Dungeon Stomper  standard
  file.

      Those  who are using PCBoard may wish to use READPCB.EXE over
  IPASSER,  as  READPCB displays a very nice BUSY  message,   which
  IPASSER  does not do.  Either way, both IPASSER and READPCB  will
  work on multiple nodes on PCBoard.  It is up to you which one you
  use.  The documentation needed to run READPCB is contained within
  the  ARCHIVE as it is a utility.    READPCB was created by  David
  Pletsch of Hillside Systems.


     Before  any explaination is give about Ipasser ,   you  should
  become  familiar  with  the  file DS will  be  reading  for  User
  Information.    This  file is entitled DS.DEF,  its format is  as
  follows:

            Users first name
            Users second name
            Ansi (Y/N)
            Time Remaining


   All letters MUST be in capital letters.

    As  long as your BBS program creates a file that contains  that
  information , you can run DS.


  4.01  Ipasser Explained
  -----------------------

    Ipasser  will  read the door information files created  by  the
  following BBS's:

                  PCBoard Ver 14
                  QuickBBS
                  Wildcat
                  Phoenix


    Once  Ipasser has read the door information,  it will  copy  it
  into  DS.DEF using the format of the file given  above.   Ipasser
  will also write to these other DS files:


                                  - 6 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

                   COM.DAT :  Communication Port Used
                  BAUD.DAT :  Callers baud rate


  4.02 Ipasser Commands
  ---------------------

    The format for the IPASSER.EXE program is as follows:

           IPASSER filename.ext



        Where filename.ext is a file in the following format:

    COMPORT: #       {Optional}  : Over rides comport passed by bbs
                                   and uses the # specified instead
                                   (ie. COMPORT: 1)


    NODIRECT         {Optional}  : Turns direct screen  writes  off
                                   (Uses BIOS)

    NOCOLOR          {Optional}  : Turns Ipasser colour off.

    BBS SOFTWARE     {Mandatory} : Is one of the following

                                     QuickBBS :  QuickBBS
                                     Phoenix  :  Phoenix BBS
                                     Wildcat  :  Wildcat BBS
                                     Pcb14    :  PCBoard 14

    BBSPATH:  path   {Mandatory} :  The  path of  the  BBS,  with
                                    a trailing slash (ie. c:\bbs\)

    DOORPATH: path   {Mandatory} :  The path of DS, with a trailing
                                    slash (ie c:\bbs\stomp\)

    TIMELIMIT: In minutes        :  This will over  ride  the  time
                     {Optional}     remaining passed  from BBS , in
                                    case  the SysOp wants to put  a
                                    limit on the door.
                                    (ie TIMELIMT:30)

      Lets call our Ipasser information file, IPASSER.CFG.  Here is
  what a typical one would look like:


      PCB14
      BBSPATH:  c:\bbs\
      DOORPATH: c:\bbs\stomp\




                                  - 7 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

    And  thats all there is to it!   Ipasser will do everything for
  you!   Other BBS programs will be added,  so call the DS  support
  board for updates.



  4.03   Other Boards
  -------------------

     If  Ipasser  does  not support the BBS software that  you  are
  running then you will have to write your own passing routine.   I
  have  included a very simple `Bare Bones' program that is a  very
  good example for writing such routines.   The program is entitled
  PASS.BAS.   Be  sure  to write to the DS.DEF file  in  the  exact
  format given above.

     If your BBS does not create a door file at all, then I suggest
  that  you look into some better software,   as a door file is  an
  essential part to most BBS's.


  5.00  Running DS from the door (Single node)
  --------------------------------------------

    You will now have to edit the DS.BAT to suit your system.  Once
  your  BBS  has dropped or shelled to DOS you should  invoke  this
  batch  file.    Here is a typical DS.BAT used to run the  Dungeon
  Stomper game (with the use of Ipasser ,  to pass door information
  of course.):

        ECHO OFF
        CD\BBS\STOMP           : Switch to DS directory
        IPASSER IPASSER.CFG    : Run Ipasser using Ipasser.cfg
        LOGON                  : Start Dungeon Stompers
        CD\BBS                 : Return to BBS directory.
        EXIT                   : Exit the batch file

      IPASSER.CFG contains:

      QuickBBS
      BBSPATH: c:\bbs\
      DOORPATH: c:\bbs\stomp\


     And thats all it takes to run DS from a single node!

  5.01  Running DS on Multi-Node System (2 or more nodes)
  -------------------------------------------------------

    WARNING:   Dungeon Stompers cannot be run on a multinode system
               at  the  same  time as the data  files  will  become
               corrupt!



                                  - 8 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

    Ipasser  can  still be used with nodes ,  because of the  handy
  command line option:

           IPASSER IPASSER.ND1

    This allows you to tell passer where each door information file
  is  located.  You can create a IPASSER file for each node!

    The  following  example demonstrates how to run DS on a  multi-
  node  system.   The Batch file is complete with BUSY  signal  and
  is pretty self explanatory.


      ECHO OFF
      CD\BBS\STOMP                :Change to Stomp Directory
      IF EXIST BUSY GOTO BUSY     :If another node using, get away!
      IPASSER IPASSER.ND1         :See Below!
      COPY DS.DEF BUSY            :Create Busy File
      LOGON                       :Start DS
      DEL BUSY                    :Done, get rid of Busy signal
      CD\BBS\NODE1                :Return to correct node area
      EXIT
      :BUSY
      ECHO Game Busy >com1        :Tells user stomp is in use
      CD\BBS\NODE1                :Return to correct node area
      EXIT


     The file IPASSER would contain the following:

      PCB14
      BBSPATH: c:\bbs\node1\
      DOORPATH: c:\bbs\stomp\


     Study  the batch closely.   If you continue to have  problems,
  contact the Dungeon Stomper support board.


  6.00  Monitoring Carrier
  ------------------------

    Dungeon  Stompers will monitor the communications port in  case
  someone  hangs up.   If a hang up occurs the player's  name,  the
  time  and  the  date they hung up will be  written  to  the  file
  HANG.DAT.   Dungeon  Stompers will then save any information that
  needs to be saved then will return back to the system (where  the
  batch  file that is running DS will take over.)

     Dungeon  Stompers monitors the communications port as  follows
  (using the BASIC INP command):

     For COM1:


                                  - 9 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

          IF INP(&H3FE)<127 then a hang up has occurred.


     For COM2:

          IF INP(&H2FE)<127 then a hang up has occurred.

    Basically, if a value of 126 or less is returned the player has
  hung up.  Thus causing DS to return to the system.


     If,  for  some  reason ,  this does not seem to work  on  your
  system,   you can EDIT the file entitled MDM.DEF to a value of 0.
  This will turn communication port checking off.   But be  warned,
  if  a  player  hangs up and you have turned  communications  port
  checking off,  your system will hang!


  7.00  Events
  ------------

    Dungeon Stompers must run its events each day.   If DS is going
  to  run  its  own events (ie you answered `Y' to this  option  in
  option  `B' of SETUP) then you must make sure that EVENTS.BAT  is
  contained in the DS directory.   Dungeon Stompers will run  these
  events  each day (as long as you have 320K of free memory for the
  shell!).

     If you answered `No' to `Should DS run its own events' in part
  `B' of setup then you must make your BBS run  the   files  listed
  below  once  everyday.   The files must be executed in the  order
  listed below or errors will result.

         DS-MAIN
         EVENT2
         CLEAN
         CLEAN2
         MON
         EVENT
         ORDER

    All these files must be run at least once a day!

  8.00  Executable Utilities
  --------------------------

    The executable utilities are SETUP, EDITOR and MAP.

  8.01   Setup explained in depth
  -------------------------------

     The  following  is  a  description  of  what  each  option  of
  SETUP.EXE does:


                                  - 10 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989


    Option                              Description

    A) Set Dungeon Size          Allows user to set the size of the
                                 dungeon .    A good  dungeon  size
                                 is  30 by 20.   WARNING:   You can
                                 never make the dungeon smaller  in
                                 size, only bigger.

    B) Set Parameters            Allows SysOp to configure DS,  see
                                 description   in  Setup  Procedure
                                 (3.01).

    C) View Messages             Allows SysOp to read ALL messages.

    D) Clean Files               Cleans files of of dead  monsters
                                 and  other data that is no  longer
                                 needed.

    E) Insert Monsters           Inserts wandering  monsters  (see
                                 Monster.dat 9.03)

    F) Run  Update               Runs  the  player  time  update
                                 program.

    G) Restock Dungeon           Does a dungeon restock.

    H) Yell  is ON/OF            Turns SysOp paging in DS ON or OFF

    I) Set  Pit Speed            Allows the SysOp to  adjust  the
                                 speed  of  the pits for each  baud
                                 rate,  these values are  different
                                 for each system.

    J) Rank Players              This option ranks the  players
                                 and    writes a score   board   to
                                 SCORE.DAT

    K) Delete A User             Allows SysOp to delete a player.

    L) Return To System          Exits SETUP program.


  8.02  The Editor
  ----------------

    Dungeon  Stompers  comes  with its own editor so you  can  edit
  players.   The name of of the file is EDITOR.EXE.   Running  this
  will  allow you to page through each user and adjust such  things
  as  spells,  status points and much more.   A description of each
  user option in the editor is given below:




                                  - 11 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

  1)  Password              :    Passwords where used in the  older
                                 version of DS,  this is no  longer
                                 necessary. The option should  read
                                 `OFF'.

  2)  X-Location            :    The charatcers horizontal location
                                 in the dungeon.

  3)  Y-Location            :    The character's vertical location
                                 in the dungeon.

  4)  Status                :    The player's status points.

  5)  Spell                 :    The spell a character has cast on
                                 themselves    where   ;    I    is
                                 invisibility ; P is Protect and a
                                 slash is none.

  6)  Armour                :    Players armour. (a value from 5 to
                                 20)  The higher the better.

  7)  Gold                  :    The amount of gold  a  character
                                 has.

  8)  # of Logons Used      :    Number of  MOVES  used  by  a
                                 character today.

  9)  Time Left             :    Number of turns remaing today.

  10) Protect               :    Number of Protect spells a user
                                 has.

  11) Invisibility          :    Number of Invisibilty spells a
                                 user has.

  12) Gold                  :    Number of create gold spells a
                                 user has.

  13) Heal                  :    Number of heal spells a user has.

  14) Locate                :    Number of Locate Person Spells a
                                 user has.

  15) Teleport              :    Number of Controlled Teleport
                                 spells a user has.

    The following keys do the functions described in EDITOR.EXE:








                                  - 12 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

           Key                                    Function

         Ctrl  A                                Up one user
         Ctrl  S                                Down one user
         Ctrl  Q                                Quit, don't save
         Ctrl  W                                Quit and save


  8.03   The Map
  --------------

    This  is   a  little     utility that only the SysOp  can  use.
  Running  the program MAP.EXE will give the SysOp an overhead view
  of the Dungeon.   This is usefull in determining how crowded  the
  area is becoming.   If the area is becoming to crowded,  increase
  the dungeon size.

  9.00  Files You can edit
  ------------------------

  9.01  Chron.dat
  ---------------

    This is the `NEWS' file that is displayed right after the title
  screen.   Use your favourite editor to put any announcements that
  you wish your users to see in this file.

  9.02  Macro.dat
  ---------------

    This  file  contains  the Words that will be  assigned  to  the
  function  keys  F2 to F10.   DS will load the words in this  file
  when  executed.    Pressing the function keys in Chat  mode  will
  display  these words.    The file MUST contain 9 words one  after
  the other or a error will result.   The F1 key holds the  SysOp's
  Name.

  9.03  Monster.dat
  -----------------

    This is the file which contains wandering monsters that you can
  create.   You  can create any kind of monster you wish as long as
  you  NEVER repeat any of the monsters names in  this  file.   The
  format for the file is as follows:

        Monster Name
        Status
        Armour (5-20)

    Once  you  have created your monsters,  simply run  the  INSERT
  WANDERING MONSTERS routine in the SETUP program.  This will place
  them in the dungeon.   A typical monster file may look like this:



                                  - 13 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

         Orc
         17
         9
         Red Dragon
         99
         20

    Just  let your imagination go,  the more creative you are  with
  the monster file,  the more enjoyable the game is.   There in  no
  limit on the number of monsters you can insert into the dungeon.


  10.00  Error.log
  ----------------

    If  an  error results in DS (horrors of horrors!)  it  will  be
  recorded in a log entitled ERROR.LOG.  If an error does occur the
  user will be told to inform the SysOp immediately.  If you cannot
  hunt  down  the error,  i suggest running RESET.EXE and  starting
  fresh,  or  you  could  always  call the  DS  support  Board  for
  assistance.


  11.00  Chat Mode
  ----------------

     Pressing  the  ESC key in DS will engage the chat  mode.   You
  cannot engage in CHAT when a player is writing a message or  when
  the character is fighting.

  11.01  Chat mode functions
  --------------------------

         Key                              Function

        CTRL S                  Shells to DOS , Type EXIT to return

        CTRL O                  +.5 Move Points
        CTRL L                  -.5 Move Points

        CTRL I                  +.5 Armour Points
        CTRL K                  -.5 Armour Points

        CTRL U                  +.5 Stat Points
        CTRL J                  -.5 Stat Points

        CTRL T                  +1 Gold Piece
        CTRL G                  -1 Gold Piece







                                  - 14 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

  12.00  Local Logon
  ------------------

    To  log  on  locally  a  baud rate of 0  MUST  be  passed  into
  BAUD.DAT. Ipasser takes care of this.



  13.00  Dungeon Stomper Files
  ----------------------------

     The list that follows is every file you should have in your DS
  directory after you have UNARCED the game.  A description is also
  given.


  BAUD.DAT        : File that holds callers baud rate.

  BELL.DAT        : Yell is ON or OFF

  BEST.EXE        : Rates players, stores result in SCORE.DAT

  BOARD.DAT       : Contains dungeon data

  BRUN30.EXE      :  By  Microsoft.  Needed to run  Stomp programs
                     (patched)

  CALL.DAT        : Contains name of last person who played.

  CHRON.DAT       : Contains the dungeon bulletin

  CHRTR.DAT       : Player data

  CLEAN.EXE       : Clean files

  CLEAN2.EXE      : Also cleans files.

  COM.DAT         : Contains the com port running DS (ie COM1:)

  DATE.DAT        : Contains date

  DEAD.DAT        : Dead characters

  DRIVE.DAT       : Contains parameter information

  DS.BAT          : Runs Dungeon Stompers

  DS.DEF          : Information passed from BBS

  DS-MAIN.EXE     : Get rid of players who don't play within
                    30 days

  EDITOR.EXE      : The DS editor


                                  - 15 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

  EVENT.DAT       : Y or N , should DS run own events.

  EVENT.EXE       : An event

  EVENT2.EXE      : Another event

  EVENTS.BAT      : Contains event files to be run

  HANG.DAT        : People who have hung up

  INSTRUCT.DAT    : Contains STOMP instuctions.

  LOCAL.EXE       : A log on at 0 baud

  LOCATION.DAT    : Contains player data

  LOGON.EXE       : Logon for DS

  MACRO.DAT       : Contain function key macros

  MAP.EXE         : SysOp Map

  MDM.DEF         : 0 for communications port monitoring off, 1 for
                    On.

  MESSAGE.DAT     : Contains messages

  MON.EXE         : Insert wandering monsters

  MONSTER.DAT     : Contains your monsters

  NAME.DAT        : User list

  ORDER.EXE       : Sorts NAME.DAT

  PASS.BAS        : Example of how to pass door information

  PIT.DAT         : Contains pit speed

  PLAY.DAT        : Contains real names , alias in game etc

  RATE.EXE        : Part of ds main program

  RESET.EXE       : Resets DS

  SCORE.DAT       : Contains score board

  SETUP.EXE       : Used to setup DS

  STOMP.EXE       : Main program

  TIME.DAT        : Y/N , if your BBS can pass users time remaining

  TITLE1.DAT      : ASCII title screen


                                  - 16 -








  DUNGEON STOMPERS Ver 1.02                           April 24,1989

  TITLE2.DAT      : ANSI title screen

  UPDAT.DAT       : When to restock dungeon


  13.01  IPASSER FILES
  --------------------

  IPASSER.EXE     : Ipasser program

  IPASSER.CFG     : Config file


  13.02  READPCB FILES
  --------------------

  READPCB.BAS     : Source Code

  READPCB.EXE     : Compiled version

  BUSYPCB.EXE     : Node is busy message program

  READPCB.DOC     : Documentation

  BUSYPCB.BAS     : Source Code




























                                  - 17 -

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DungeonStompers 1989 BBS door game. Written in Microsoft GWBASIC.

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