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This is the repository where I store the layout for chips that I have designed.

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Chip Gallery

This is the repository where I store the layout for chips or designs that I designed.

Tiny Shader TT06

Tiny Shader TT06

Modern GPUs use fragment shaders to determine the final color for each pixel. Thousands of shading units run in parallel to speed up this process and ensure that a high FPS ratio can be achieved.

Tiny Shader mimics such a shading unit and executes a shader with 10 instructions for each pixel. No framebuffer is used, the color values are generated on the fly. Tiny Shader also offers an SPI interface via which a new shader can be loaded. The final result can be viewed via the VGA output at 640x480 @ 60 Hz, although at an internal resolution of 64x48 pixel.

Project Link

LeoSoC GFMPW-1

leosoc-gfmpw1_wb_lyp.png

A simple dual-core SoC with true random number generators as payload.

  • Two RV32I cores running in parallel
  • 32 word direct-mapped instruction cache for each core
  • 4kB of shared memory
  • SPI flash controller
  • 2 UARTs
  • 1 GPIO controller (24 I/Os)
  • 15 different TRNGs

It uses the foundry provided 512x8 SRAM macros. In total there are 15 different TRNG configurations on board.

The design was submitted to the GFMPW-1 Shuttle Program.

Project Link

One Sprite Pony TT05

One Sprite Pony TT05

This Verilog design produces SVGA 800x600 60Hz output with a background and one sprite. Internally, the resolution is reduced to 100x75, thus one pixel of the sprite is actually 8x8 pixels. The design can operate at either a 40 MHz pixel clock or a 10 MHz pixel clock by setting a configuration bit.

The design was submitted to Tiny Tapeout 05 for production.

Project Link

LeoSoC MPW-8

LeoSoC MPW-8

This is a simple SoC with the following:

  • 1 LeoRV32 Core (RV32I)
  • 8 kB Work RAM
  • 8 kB Video RAM (can also be used as Work RAM)
  • SVGA Core (800 x 600, 40 MHz)
    • Resolution decreased to 100 x 75 pixel
    • 1 Byte per Pixel with direct color format (BBGGGRRR)
  • UART
    • 9600 baud fixed at 40 MHz
  • Blink
    • Simple output to blink an LED

Waveform Generator MPW-7

A generic waveform generator divided into stimulus and driver units that can be arbitrarily interconnected.

Waveform Generator MPW-7

Currently the following blocks are implemented:

Stimuli

  • wfg_stim_sine
  • wfg_stim_mem

Driver

  • wfg_drive_spi
  • wfg_drive_pat

Various

  • wfg_interconnect
  • wfg_core
  • wfg_subcore

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This is the repository where I store the layout for chips that I have designed.

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