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How to transform Objarverse's original '.glb' objects to the camera space correctly? #56

@tiangexiang

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@tiangexiang

Thanks for sharing the rendering dataset! It is very useful. However, I have met some problem when trying to transform the original Objarverse glb objects across spaces and eventually project on 2D images with your provided camera extrinsic and intrinsics.

I have found solutions to construct camera extrinsic and intrinsics properly and I think it is not trivial to find out how the raw glb objects are transformed before being applied by extrinsics. Can you share some insights?

Thanks!

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