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This repository was archived by the owner on Oct 3, 2023. It is now read-only.

Let server decide guest user name instead of the client #416

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16 changes: 5 additions & 11 deletions server/ServerNetworkEvents.js
Original file line number Diff line number Diff line change
Expand Up @@ -196,10 +196,8 @@ var ServerNetworkEvents = {
purchasables: {}
};
var player = ige.game.createPlayer()
for (key in userData) {
var obj = {}
obj[key] = userData[key];
data.push(obj)
for (const key in userData) {
data.push({ [key]: userData[key] });
}
player.joinGame();
player.streamUpdateData(data);
Expand All @@ -219,19 +217,15 @@ var ServerNetworkEvents = {
var player = ige.game.getPlayerByClientId(socket.id)

if (player) {
player._stats.isAdBlockEnabled = data.isAdBlockEnabled;
player._stats.isAdBlockEnabled = false;
} else {
if (typeof data.number != 'number') {
data.number = " lol"
}

var player = ige.game.createPlayer({
controlledBy: "human",
name: "user" + data.number,
name: "user" + (Math.floor(Math.random() * 999) + 100),
coins: 0,
points: 0,
clientId: clientId,
isAdBlockEnabled: data.isAdBlockEnabled
isAdBlockEnabled: false
});
}

Expand Down