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particle render in running mode the render tab will be uncheck and then no particle render #66

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xiangyuan opened this issue Jan 13, 2020 · 10 comments
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@xiangyuan
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image

the top picture is editor mode

the picture bellow show in running mode
image

unity version 2019.2.17f

@mob-sakai mob-sakai self-assigned this Jan 13, 2020
@leehans
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leehans commented Jan 24, 2020

I'm experiencing an issue where a particle system with child particle systems only render the root. Not sure if the issue posted here is the cause of it.

I tried commenting out the lines that disable the renderers, but then it just shows an unscaled version of the child particle systems.

The root plays (and is scaled) properly, fyi.

Awesome library by the way!!!


Update: I forgot to mention I am using ver. 2.3.0 and running on Unity 2018.3.9f1
Update #2: Seems like my issue only exhibits on ScreenSpace - Camera mode. I'm thinking I should probably create a new issue for this. I'm beginning to piggyback on this post.
Update #3: So I changed my particle system's Simulation Space on root and all child to World and now it works...

@mob-sakai
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Hi @xiangyuan ,

Thank you for your information.

Can you attach a minimal repro project for this issue?
It will help to solve the issue.

@xiangyuan
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xiangyuan commented Feb 3, 2020

@mob-sakai sorry for late response
here the example project download , i don't know whether you can download. waiting your response
link: https://pan.baidu.com/s/1CBriegEVr7dp0-vRABkahQ code: 56jb

ui_prefab/ui_9_sp_ka_texiao.prefab then use uiparticle and no use hav different
Awesome library by the way!!! thank you

@mob-sakai
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@xiangyuan
Sorry for the late reply.

I do not know how to use baido...
Can I share in other ways?

Or can you zip only the following directories and attach it here?

  • Assets
  • ProjectSettings
  • Packages

Thanks

@mob-sakai mob-sakai added the bug Something isn't working label Feb 10, 2020
@xiangyuan
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Packages.zip
ProjectSettings.zip
Assets.zip

@mob-sakai i upload the directories

@mob-sakai
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@xiangyuan

Thank you again!

@mob-sakai
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@leehans
Attach UIParticles to child particle systems as well as the root particle system. :)

@xiangyuan
This behavior is "by design."
UIParticles disable the Render module at runtime, to prevent double rendering.
I will change the text in the inspector to make it more understandable. :)

@xiangyuan
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@leehans
Attach UIParticles to child particle systems as well as the root particle system. :)

@xiangyuan
This behavior is "by design."
UIParticles disable the Render module at runtime, to prevent double rendering.
I will change the text in the inspector to make it more understandable. :)

@mob-sakai in the project when uiparticle attached or not the particle are different why?

@mob-sakai
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@xiangyuan
UIParticle disables the render module when:

  • Attach UIParticle to GameObject
  • Click Reset from the context menu
  • At running

@mob-sakai mob-sakai added question Further information is requested and removed bug Something isn't working labels Feb 10, 2020
@xiangyuan
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thank you @mob-sakai i know

github-actions bot pushed a commit that referenced this issue Feb 12, 2020
# [3.0.0-preview.1](v2.3.0...v3.0.0-preview.1) (2020-02-12)

### Bug Fixes

* change the text in the inspector to make it more understandable. ([7ca0b6f](7ca0b6f)), closes [#66](#66)
* editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](e5ebadd)), closes [#69](#69)
* getting massive errors on editor ([ef82fa8](ef82fa8)), closes [#67](#67)
* heavy editor UI ([d3b470a](d3b470a))
* remove a menu to add overlay camera ([f5d3b6e](f5d3b6e))
* rotating the particle rect may cause out of bounds ([3439842](3439842)), closes [#55](#55)
* scale will be decrease on editor ([0c59846](0c59846))
* UI darker than normal when change to linear color space ([db4d8a7](db4d8a7)), closes [#57](#57)

### Build System

* update develop environment ([9fcf169](9fcf169))

### Features

* add menu to import sample ([b8b1827](b8b1827))
* add samples test ([287b5cc](287b5cc))
* **editor:** add osc package (portable mode) ([6c7f880](6c7f880))

### BREAKING CHANGES

* update develop environment to Unity 2018.3.
Unity 2018.2 will continue to be supported.
github-actions bot pushed a commit that referenced this issue Feb 12, 2020
# [3.0.0-preview.1](v2.3.0...v3.0.0-preview.1) (2020-02-12)

### Bug Fixes

* change the text in the inspector to make it more understandable. ([7ca0b6f](7ca0b6f)), closes [#66](#66)
* editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](e5ebadd)), closes [#69](#69)
* getting massive errors on editor ([ef82fa8](ef82fa8)), closes [#67](#67)
* heavy editor UI ([d3b470a](d3b470a))
* remove a menu to add overlay camera ([f5d3b6e](f5d3b6e))
* rotating the particle rect may cause out of bounds ([3439842](3439842)), closes [#55](#55)
* scale will be decrease on editor ([0c59846](0c59846))
* UI darker than normal when change to linear color space ([db4d8a7](db4d8a7)), closes [#57](#57)

### Build System

* update develop environment ([9fcf169](9fcf169))

### Features

* add menu to import sample ([b8b1827](b8b1827))
* add samples test ([287b5cc](287b5cc))
* **editor:** add osc package (portable mode) ([6c7f880](6c7f880))

### BREAKING CHANGES

* update develop environment to Unity 2018.3.
Unity 2018.2 will continue to be supported.
LionelPerrault added a commit to LionelPerrault/Unity-Particle that referenced this issue Jul 25, 2023
# [3.0.0-preview.1](mob-sakai/ParticleEffectForUGUI@v2.3.0...v3.0.0-preview.1) (2020-02-12)

### Bug Fixes

* change the text in the inspector to make it more understandable. ([7ca0b6f](mob-sakai/ParticleEffectForUGUI@7ca0b6f)), closes [#66](mob-sakai/ParticleEffectForUGUI#66)
* editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](mob-sakai/ParticleEffectForUGUI@e5ebadd)), closes [#69](mob-sakai/ParticleEffectForUGUI#69)
* getting massive errors on editor ([ef82fa8](mob-sakai/ParticleEffectForUGUI@ef82fa8)), closes [#67](mob-sakai/ParticleEffectForUGUI#67)
* heavy editor UI ([d3b470a](mob-sakai/ParticleEffectForUGUI@d3b470a))
* remove a menu to add overlay camera ([f5d3b6e](mob-sakai/ParticleEffectForUGUI@f5d3b6e))
* rotating the particle rect may cause out of bounds ([3439842](mob-sakai/ParticleEffectForUGUI@3439842)), closes [#55](mob-sakai/ParticleEffectForUGUI#55)
* scale will be decrease on editor ([0c59846](mob-sakai/ParticleEffectForUGUI@0c59846))
* UI darker than normal when change to linear color space ([db4d8a7](mob-sakai/ParticleEffectForUGUI@db4d8a7)), closes [#57](mob-sakai/ParticleEffectForUGUI#57)

### Build System

* update develop environment ([9fcf169](mob-sakai/ParticleEffectForUGUI@9fcf169))

### Features

* add menu to import sample ([b8b1827](mob-sakai/ParticleEffectForUGUI@b8b1827))
* add samples test ([287b5cc](mob-sakai/ParticleEffectForUGUI@287b5cc))
* **editor:** add osc package (portable mode) ([6c7f880](mob-sakai/ParticleEffectForUGUI@6c7f880))

### BREAKING CHANGES

* update develop environment to Unity 2018.3.
Unity 2018.2 will continue to be supported.
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