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Particle size too small due to auto scaling #295
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Thank you for your reporting! |
Please try "com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src#develop-295-disable-auto-scaling", |
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## [4.6.3](v4.6.2...v4.6.3) (2024-04-04) ### Bug Fixes * if only Trail Material is used, it will not be displayed ([2eff411](2eff411)), closes [#294](#294) * if UIParticle's parents do not have Canvas, an exception is thrown in OnEnable ([bfc6045](bfc6045)), closes [#300](#300) * particle size too small due to auto scaling ([2ec3748](2ec3748)), closes [#295](#295)
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## [4.6.3](v4.6.2...v4.6.3) (2024-04-04) ### Bug Fixes * if only Trail Material is used, it will not be displayed ([2eff411](2eff411)), closes [#294](#294) * if UIParticle's parents do not have Canvas, an exception is thrown in OnEnable ([bfc6045](bfc6045)), closes [#300](#300) * particle size too small due to auto scaling ([2ec3748](2ec3748)), closes [#295](#295)
🎉 This issue has been resolved in version 4.6.3 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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## [4.6.3](v4.6.2...v4.6.3) (2024-04-04) ### Bug Fixes * if only Trail Material is used, it will not be displayed ([2eff411](2eff411)), closes [#294](#294) * if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable ([e82c833](e82c833)), closes [#300](#300) * particle size too small due to auto scaling ([2ec3748](2ec3748)), closes [#295](#295)
🎉 This issue has been resolved in version 4.6.3 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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## [4.6.3](v4.6.2...v4.6.3) (2024-04-04) ### Bug Fixes * if only Trail Material is used, it will not be displayed ([2eff411](2eff411)), closes [#294](#294) * if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable ([e82c833](e82c833)), closes [#300](#300) * particle size too small due to auto scaling ([2ec3748](2ec3748)), closes [#295](#295)
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Hi,
After updating to 4.6.2 from 3.3.14, all particle sizes are too small and I've been browsing the issues page for people with similar issues. Some of our particles are correctly sized due to the GameObject Transform having a certain scale. I understand some changes were made related to scaling, causing the scaling option to be disabled under certain Auto Scaling Modes.
I've noticed that setting Auto Scaling Mode to None will enable the Transform scale again, but manually setting this back to it's original value doesn't work, because after deserialization it will still reset the scale back to (1, 1, 1). I believe this is due to auto scaling being true (even with Auto Scaling Mode to None), but there doesn't seem to be an option to turn this off entirely. Is this intended?
Thanks!
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