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Prevent game logic from freezing in multiplayer
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NitroxPatcher/Patches/Dynamic/Application_IsFocused_Patch.cs
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using System.Reflection; | ||
using NitroxModel.Helper; | ||
using UnityEngine; | ||
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namespace NitroxPatcher.Patches.Dynamic; | ||
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/// <summary> | ||
/// Once multiplayer is initiated, prevent game logic from sleeping (i.e. freezing). | ||
/// </summary> | ||
public sealed partial class Application_IsFocused_Patch : NitroxPatch, IDynamicPatch | ||
{ | ||
public static readonly MethodInfo TARGET_METHOD = Reflect.Property(() => Application.isFocused).GetMethod; | ||
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public static bool Prefix(ref bool __result) | ||
{ | ||
__result = true; | ||
return false; | ||
} | ||
} |