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MRG: Add reset_camera() primitive in _Renderer #7390
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Merged
agramfort
merged 4 commits into
mne-tools:master
from
GuillaumeFavelier:renderer_reset_camera
Mar 5, 2020
Merged
MRG: Add reset_camera() primitive in _Renderer #7390
agramfort
merged 4 commits into
mne-tools:master
from
GuillaumeFavelier:renderer_reset_camera
Mar 5, 2020
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agramfort
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Mar 5, 2020
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works great !
Codecov Report
@@ Coverage Diff @@
## master #7390 +/- ##
==========================================
+ Coverage 89.99% 90.01% +0.01%
==========================================
Files 453 453
Lines 82098 82111 +13
Branches 12997 12999 +2
==========================================
+ Hits 73887 73911 +24
+ Misses 5385 5378 -7
+ Partials 2826 2822 -4 |
Contributor
Author
|
I think this is ready to be merged @agramfort, @larsoner |
Member
|
thx @GuillaumeFavelier ! |
86 tasks
AdoNunes
pushed a commit
to AdoNunes/mne-python
that referenced
this pull request
Apr 6, 2020
* Add reset_camera() primitive * Add reset_camera to test_renderer * Add safety check * Improve safety check
AdoNunes
pushed a commit
to AdoNunes/mne-python
that referenced
this pull request
Apr 6, 2020
* Add reset_camera() primitive * Add reset_camera to test_renderer * Add safety check * Improve safety check
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This PR fixes the
focalpointissue whenhemi='both'in _TimeViewer. It should be placed between the hemispheres.masterIt's an item of #7162