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NoiseNode
brush behavior node
This new node type is like `SourceNode` or `ConstantNode`, but instead emits a seed-stable random noise function. It can be used for generating random-looking brush dynamics (such as randomized particle position offsets). Right now, the noise function is seeded only from the node specification, so it will generate identical noise functions across strokes. A future CL will change this so that different seeds are used for different strokes. PiperOrigin-RevId: 715481744
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