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(Via Kostya Smolenskiy)
pages 228 and 229. In earlier section, You had mentioned that since the compiler can't rearrange floating point computation, it executes it like it's written in code. Code for transforming points is written like, for example:
T xp = m.m[0][0] * x + m.m[0][1] * y + m.m[0][2] * z + m.m[0][3];
But in derivation of error bounds on that computation parentheses are as if it is:
T xp = (m.m[0][0] * x + m.m[0][1] * y) + (m.m[0][2] * z + m.m[0][3]);
From which it stems that maximum gamma is gamma(3), but with former code, maximum gamma is gamma(4).
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