Releases: mmattner/vPinBackupManagerApp
Virtual Pinball Backup Manager v3.5
Virtual Pinball Backup Manager v3.4
Virtual Pinball Backup Manager v3.3
Minor bugfix to support faster backup restore in VPiun Studio. This is achieved by letting VPin Studio trigger manifest geenration for all game,s and by then using the --disable-delete-checks parameter for backup/restore operations to avoid re-generation. This is only possible if state of games is known not to have changed since manifest generation.
support for VPin Studio naming convention on multi-screen loading media.
Virtual Pinball Backup Manager v3.2
Virtual Pinball Backup Manager v3.1
Virtual Pinball Backup Manager v3.0
Version 3.0 of VPBM contains:
- Added new 'Alternate Host' functionality which is configured on the Application Settings window and allows backup to be shared between up to 3 hosts, rather than requiring multiple export versions to be created. This feature will ultimately replace the Export functionality, with GUI version of VPBM already removing the export button.
- All new backups have the ability (using alternate hosts) to be processed on the host they are generated on plus 2 other hosts - thse additional two hosts are now shown in the Selected Game Display Control Panel panel if they have been defined.
- Added new Emulator and Filter Settings menu item under the file menu. This launches the Emulator and Filter Settings window which allows users to view all currently defined filters for each emulator type and add new filters as required.
- Refactored settings changes to reduce the need for an application restart to just the case where the underlying Pinup System path has changed.
- Bugfix to support games with multiple file extensions.
- Bugfix to support duplicate emulators set up via use of templates to ensure correct detection of game codes.
Virtual Pinball Backup Manager v2.7
Virtual Pinball Backup Manager v2.6
Virtual Pinball Backup Manager v2.5
Version 2.5 of VPBM adds code to workaround cases where Pinup Popper game setup has been updated to set inconsistent Game FileName, and FileName vaues.
Game FileName is used by Pinup for naming Pinup media, while FileName is used by Pinup to create this media, as well as aligning the actual game filenames. Previously VPBM was using the value of Game FileName to populate the [GAMENAME] variable, but this meant that tables that had been renamed, may not get found by VPBM filters.