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Copy pathInputHandler.h
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93 lines (70 loc) · 1.51 KB
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#pragma once
#include <Windows.h>
#include <conio.h>
#include <memory>
//前置声明
class Command;
class GameMap;
class GamePlayer;
using AutoCmd = std::unique_ptr<Command>;
using AutoGamePlayer= std::shared_ptr<GamePlayer>;
//命令模式
//角色命令
class Command {
public:
virtual ~Command(){}
virtual void execute(AutoGamePlayer actor ) = 0;
};
class leftMove :public Command {
public:
void execute(AutoGamePlayer actor)override;
};
class rightMove :public Command {
public:
void execute(AutoGamePlayer actor) override;
};
class upMove :public Command {
public:
void execute(AutoGamePlayer actor) override;
};
class downMove :public Command {
public:
void execute(AutoGamePlayer actor) override;
};
class Quit:public Command {
public:
void execute(AutoGamePlayer actor) override;
};
class Nothing :public Command {
public:
void execute(AutoGamePlayer actor)override;
};
class Confirm :public Command {
public:
void execute(AutoGamePlayer actor)override;
};
class Back:public Command {
public:
void execute(AutoGamePlayer actor)override;
};
class InputHandler {
public:
AutoCmd& handleInput();
void setButtonA(AutoCmd cmd);
void setButtonD(AutoCmd cmd);
void setButtonW(AutoCmd cmd);
void setButtonS(AutoCmd cmd);
void setButtonQ(AutoCmd cmd);
void setButtonJ(AutoCmd cmd);
void setButtonK(AutoCmd cmd);
void setNothing(AutoCmd cmd);
private:
AutoCmd _buttonA;
AutoCmd _buttonD;
AutoCmd _buttonW;
AutoCmd _buttonS;
AutoCmd _buttonQ;
AutoCmd _buttonJ;
AutoCmd _buttonK;
AutoCmd _nothing;
};