Add map authoring asset foundation - #64
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Co-authored-by: Michał Skibiński <miskibin@users.noreply.github.com>
Co-authored-by: Michał Skibiński <miskibin@users.noreply.github.com>
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July 9, 2026 09:40
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Co-authored-by: Michał Skibiński <miskibin@users.noreply.github.com>
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Summary
MapAuthoringoverlay schema for the future visual map editor.FOREST_MAP_EDITOR=1, toggle F4) for soft biome-region painting at the hero position.Walkthrough
map_editor_panel_demo_ready.mp4
Map editor panel
Painted map authoring smoke test
Testing
cargo test map_authoring && cargo check && cargo test -p tileworld_corecargo buildBEVY_ASSET_ROOT=$PWD FOREST_MAP_EDITOR=1 FOREST_SHOT=/opt/cursor/artifacts/map_editor_panel.png FOREST_CAM="0,60,20,0,0,0" FOREST_NOHUD=1 FOREST_NOCLOUDS=1 FOREST_QUALITY=low FOREST_FOG="4000,9000" FOREST_TIME=0.28 timeout 570 xvfb-run -a -s "-screen 0 1280x720x24" ./target/debug/tileworld_bevy_forestBEVY_ASSET_ROOT=$PWD FOREST_MAP_EDITOR=1 FOREST_CLIP=/tmp/map_editor_panel_clip_ready FOREST_CLIP_FRAMES=45 FOREST_CLIP_FPS=15 FOREST_CLIP_WARMUP=140 FOREST_CAM="0,60,20,0,0,0" FOREST_NOHUD=1 FOREST_NOCLOUDS=1 FOREST_QUALITY=low FOREST_FOG="4000,9000" FOREST_TIME=0.28 timeout 570 xvfb-run -a -s "-screen 0 1280x720x24" ./target/debug/tileworld_bevy_forestNote: capture logs still report two pre-existing missing rival VO files (
rival_fell_a.ogg,rival_fell_b.ogg), unrelated to map authoring; the runs exit 0 and save frames/screenshots.To show artifacts inline, enable in settings.