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[Bug] Changing object collision_enabled and visible doesn't seem to work #217

@pietru2004

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@pietru2004

Which environment? Mirror Official app (Itch/Steam/Epic), open-source docker, or open-source no-docker?
Itch

When I used code

        target_object.collision_enabled=true/false
        target_object.visible=true/false

(Note: / is OR)
It didn't work in dev mode
I went and used target_object.model_scale it worked in dev, when I published space(link below) changing model scale didn't work.
Also in dev env I noticed ghost collisions for object that has model_scale modified via code and I was unable to tween it, if I did all I seen was state 0 and 1 I mean when wanting object to have scale changed from Vector3(0,0,0) to Vector3(1,1,1) All I could see was object visible or invisible, also I think object scale was tweened properly, although I am not sure on that one.

If I am not mistaken it has been like that since release of adding gdscript scripts to objects...

Additional context
https://in.themirror.space/s/66473a3371ccefbdaae05f66

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