straightfoward Filament-based PBR shader targeting VRChat avatar usage, implementing an ORM workflow.
- Filament based, with changes and features specific to VRChat without sacrificing the PBR look
- uses ORM (Occlusion, Roughness, Metallic)
- Light Volumes support
- LTCGI support
this isn't aimed to be a 'feature-packed' shader. there are some extras, like emissions, that are added out of popularity and what i find useful. first and foremost, this is a shader i made for personal usage because i like the look of PBR.