Skip to content

[crash] mapserver_mod causes crashloop on EdenLost #20

@dennisjenkins75

Description

@dennisjenkins75

I've got the mapserver binary running on EdenLost. However, when I add the mapserver_mod for its features, the server crashloops when loading the mod:

ServerError: AsyncErr: environment_Step: Runtime error from mod 'mapserver' in callback environment_Step(): ...worlds/world/worldmods/mapserver_mod/bridge/defaults.lua:5: bad argument #1 to 'gmatch' (string expected, got nil)
stack traceback:
        [C]: in function 'gmatch'
        ...worlds/world/worldmods/mapserver_mod/bridge/defaults.lua:5: in function 'explode'
        ...worlds/world/worldmods/mapserver_mod/bridge/defaults.lua:14: in function 'get_max_lag'
        ...worlds/world/worldmods/mapserver_mod/bridge/defaults.lua:22: in function 'add_defaults'
        ...hit/worlds/world/worldmods/mapserver_mod/bridge/init.lua:43: in function 'func'
        /home/1hit/multicraft/bin/../builtin/common/after.lua:20: in function </home/1hit/multicraft/bin/../builtin/common/after.lua:5>
        /home/1hit/multicraft/bin/../builtin/game/register.lua:441: in function </home/1hit/multicraft/bin/../builtin/game/register.lua:425>

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions