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It may be a good start for data binding lua plugin. (#145)
It only support string/bool/int/double data binding now, but I think it's easy to extend.
About lifespan mangement :
context:OpenLuaDataModel
will create a DataModel userdata in lua, and we can set and get scalar by it . See Samples/luainvaders/lua/start.luaWe should ensure it lives before C++ DataModel object, and should call
CloseLuaDataModel
after C++ DataModel released.btw,
PushVariant
andGetVariant
may have similar implementation in offical lua plugin.