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Add unit test for the <paint-area> of decorators
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mikke89 committed Jul 21, 2024
1 parent 727155c commit 41c91d2
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1 change: 1 addition & 0 deletions Tests/Source/UnitTests/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@ add_executable(${TARGET_NAME}
DataExpression.cpp
DataModel.cpp
Debugger.cpp
Decorator.cpp
Element.cpp
ElementDocument.cpp
ElementFormControlSelect.cpp
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164 changes: 164 additions & 0 deletions Tests/Source/UnitTests/Decorator.cpp
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/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/

#include "../Common/TestsInterface.h"
#include "../Common/TestsShell.h"
#include <RmlUi/Core/Context.h>
#include <RmlUi/Core/Element.h>
#include <RmlUi/Core/ElementDocument.h>
#include <doctest.h>
#include <float.h>

using namespace Rml;

static const String document_decorator_rml = R"(
<rml>
<head>
<title>Test</title>
<link type="text/rcss" href="/assets/rml.rcss"/>
<style>
body {
left: 0;
top: 0;
right: 0;
bottom: 0;
}
@decorator my-gradient : horizontal-gradient {
start-color: #f0f;
stop-color: #fff;
}
div {
border: 20px transparent;
padding: 30px;
width: 50px;
height: 50px;
}
#content_box {
decorator: horizontal-gradient(#f00 #ff0) content-box;
}
#padding_box {
decorator: horizontal-gradient(#f00 #ff0) padding-box;
}
#auto_box {
decorator: horizontal-gradient(#f00 #ff0);
}
#border_box {
decorator: horizontal-gradient(#f00 #ff0) border-box;
}
body.at_decorator #content_box {
decorator: my-gradient content-box;
}
body.at_decorator #padding_box {
decorator: my-gradient padding-box;
}
body.at_decorator #auto_box {
decorator: my-gradient;
}
body.at_decorator #border_box {
decorator: my-gradient border-box;
}
</style>
</head>
<body>
<div id="content_box"/>
<div id="padding_box"/>
<div id="auto_box"/>
<div id="border_box"/>
</body>
</rml>
)";

TEST_CASE("decorator.paint-area")
{
TestsRenderInterface* render_interface = TestsShell::GetTestsRenderInterface();
// This test only works with the dummy renderer.
if (!render_interface)
return;

Context* context = TestsShell::GetContext();

ElementDocument* document = context->LoadDocumentFromMemory(document_decorator_rml, "assets/");
document->Show();

for (const bool set_at_decorator_class : {false, true})
{
document->SetClass("at_decorator", set_at_decorator_class);
const byte blue = (set_at_decorator_class ? 255 : 0);

render_interface->ExpectCompileGeometry({
Mesh{
Vector<Vertex>{
{{50, 50}, {255, 0, blue, 255}, {0, 0}},
{{100, 50}, {255, 255, blue, 255}, {0, 0}},
{{100, 100}, {255, 255, blue, 255}, {0, 0}},
{{50, 100}, {255, 0, blue, 255}, {0, 0}},
},
Vector<int>{0, 2, 1, 0, 3, 2},
},
Mesh{
Vector<Vertex>{
{{20, 20}, {255, 0, blue, 255}, {0, 0}},
{{130, 20}, {255, 255, blue, 255}, {0, 0}},
{{130, 130}, {255, 255, blue, 255}, {0, 0}},
{{20, 130}, {255, 0, blue, 255}, {0, 0}},
},
Vector<int>{0, 2, 1, 0, 3, 2},
},
Mesh{
Vector<Vertex>{
{{20, 20}, {255, 0, blue, 255}, {0, 0}},
{{130, 20}, {255, 255, blue, 255}, {0, 0}},
{{130, 130}, {255, 255, blue, 255}, {0, 0}},
{{20, 130}, {255, 0, blue, 255}, {0, 0}},
},
Vector<int>{0, 2, 1, 0, 3, 2},
},
Mesh{
Vector<Vertex>{
{{0, 0}, {255, 0, blue, 255}, {0, 0}},
{{150, 0}, {255, 255, blue, 255}, {0, 0}},
{{150, 150}, {255, 255, blue, 255}, {0, 0}},
{{0, 150}, {255, 0, blue, 255}, {0, 0}},
},
Vector<int>{0, 2, 1, 0, 3, 2},
},
});

context->Update();
context->Render();
}

document->Close();

TestsShell::ShutdownShell();
}

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