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This code in class UniformGetterFactory 477 row
for (int j = 0; j < numJoints; j++)
{
NodeModel jointNodeModel = joints.get(j);
Supplier<float[]> inverseBindMatrixSupplier =
inverseBindMatrixSuppliers.get(j);
Supplier<float[]> jointMatrixSupplier = MatrixOps
.create4x4(nodeModel.createGlobalTransformSupplier()).invert4x4()
.multiply4x4(jointNodeModel.createGlobalTransformSupplier())
.multiply4x4(inverseBindMatrixSupplier)
.multiply4x4(bindShapeMatrixSupplier)
.log("jointMatrix "+j, Level.FINE)
.build();
jointMatrixSuppliers.add(jointMatrixSupplier);
}
.create4x4(nodeModel.createGlobalTransformSupplier()).invert4x4()
It seems to me that this line calculates a matrix with the same result for each bone, and it requires significant resources.
Can I take her calculation out of the loop?
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