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// Copyright (c) Microsoft Corporation. All rights reserved. | ||
// Licensed under the MIT license. See LICENSE file in the project root for full license information. | ||
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using System; | ||
using System.Collections.Concurrent; | ||
using System.Threading; | ||
using System.Threading.Tasks; | ||
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namespace Microsoft.VisualStudio.Threading; | ||
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/// <summary> | ||
/// A mutex that can be entered asynchronously. | ||
/// </summary> | ||
/// <remarks> | ||
/// <para> | ||
/// This mutex utilizes an OS synchronization primitive which is fundamentally thread-affinitized and requires synchronously blocking the thread that will own the mutex. | ||
/// This makes a native mutex unsuitable for use in async methods, where the thread that enters the mutex may not be the same thread that exits it. | ||
/// This class solves that problem by using a private dedicated thread to enter and release the mutex, but otherwise allows its owner to execute async code, switch threads, etc. | ||
/// </para> | ||
/// </remarks> | ||
public class AsyncMutex : IDisposable | ||
{ | ||
#pragma warning disable SA1310 // Field names should not contain underscore | ||
private const int STATE_READY = 0; | ||
private const int STATE_HELD_OR_WAITING = 1; | ||
private const int STATE_DISPOSED = 2; | ||
#pragma warning restore SA1310 // Field names should not contain underscore | ||
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private static readonly Action ExitSentinel = new Action(() => { }); | ||
private readonly Thread namedMutexOwner; | ||
private readonly BlockingCollection<Action> mutexWorkQueue = new(); | ||
private readonly Mutex mutex; | ||
private int state; | ||
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/// <summary> | ||
/// Initializes a new instance of the <see cref="AsyncMutex"/> class. | ||
/// </summary> | ||
/// <param name="name"><inheritdoc cref="Mutex(bool, string)" path="/param[@name='name']"/></param> | ||
/// <remarks> | ||
/// See the help docs on the underlying <see cref="Mutex"/> class for more information on the <paramref name="name"/> parameter. | ||
/// Consider when reading that the <c>initiallyOwned</c> parameter for that constructor is always <see langword="false"/> for this class. | ||
/// </remarks> | ||
public AsyncMutex(string? name) | ||
{ | ||
this.namedMutexOwner = new Thread(this.MutexOwnerThread, 100 * 1024) | ||
{ | ||
Name = $"{nameof(AsyncMutex)}-{name}", | ||
}; | ||
this.mutex = new Mutex(false, name); | ||
this.namedMutexOwner.Start(); | ||
this.Name = name; | ||
} | ||
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/// <summary> | ||
/// Gets the name of the mutex. | ||
/// </summary> | ||
public string? Name { get; } | ||
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/// <summary> | ||
/// Disposes of the underlying native objects. | ||
/// </summary> | ||
public void Dispose() | ||
{ | ||
int priorState = Interlocked.Exchange(ref this.state, STATE_DISPOSED); | ||
if (priorState != STATE_DISPOSED) | ||
{ | ||
this.mutexWorkQueue.Add(ExitSentinel); | ||
this.mutexWorkQueue.CompleteAdding(); | ||
} | ||
} | ||
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/// <inheritdoc cref="EnterAsync(TimeSpan)"/> | ||
public ValueTask<LockReleaser> EnterAsync() => this.EnterAsync(Timeout.InfiniteTimeSpan); | ||
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/// <summary> | ||
/// Acquires the mutex asynchronously. | ||
/// </summary> | ||
/// <param name="timeout">The maximum time to wait before timing out. Use <see cref="Timeout.InfiniteTimeSpan"/> for no timeout, or <see cref="TimeSpan.Zero"/> to acquire the mutex only if it is immediately available.</param> | ||
/// <returns>A value whose disposal will release the mutex.</returns> | ||
/// <exception cref="TimeoutException">Thrown from the awaited result if the mutex could not be acquired within the specified timeout.</exception> | ||
/// <exception cref="ArgumentOutOfRangeException">Thrown from the awaited result if the <paramref name="timeout"/> is a negative number other than -1 milliseconds, which represents an infinite timeout.</exception> | ||
/// <exception cref="InvalidOperationException">Thrown if called before a prior call to this method has completed, with its releaser disposed if the mutex was entered.</exception> | ||
public async ValueTask<LockReleaser> EnterAsync(TimeSpan timeout) => await this.TryEnterAsync(timeout) ?? throw new TimeoutException(); | ||
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/// <summary> | ||
/// Acquires the mutex asynchronously, allowing for timeouts without throwing exceptions. | ||
/// </summary> | ||
/// <param name="timeout">The maximum time to wait before timing out. Use <see cref="Timeout.InfiniteTimeSpan"/> for no timeout, or <see cref="TimeSpan.Zero"/> to acquire the mutex only if it is immediately available.</param> | ||
/// <returns> | ||
/// If the mutex was acquired, the result is a value whose disposal will release the mutex. | ||
/// In the event of a timeout, the result in a <see langword="null" /> value. | ||
/// </returns> | ||
/// <exception cref="ArgumentOutOfRangeException">Thrown from the awaited result if the <paramref name="timeout"/> is a negative number other than -1 milliseconds, which represents an infinite timeout.</exception> | ||
/// <exception cref="InvalidOperationException">Thrown if called before a prior call to this method has completed, with its releaser disposed if the mutex was entered.</exception> | ||
public ValueTask<LockReleaser?> TryEnterAsync(TimeSpan timeout) | ||
{ | ||
int priorState = Interlocked.CompareExchange(ref this.state, STATE_HELD_OR_WAITING, STATE_READY); | ||
switch (priorState) | ||
{ | ||
case STATE_HELD_OR_WAITING: | ||
throw new InvalidOperationException(); | ||
case STATE_DISPOSED: | ||
throw new ObjectDisposedException(this.GetType().FullName); | ||
} | ||
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TaskCompletionSource<LockReleaser?> tcs = new(); | ||
this.mutexWorkQueue.Add(delegate | ||
{ | ||
try | ||
{ | ||
if (this.mutex.WaitOne(timeout)) | ||
{ | ||
tcs.SetResult(new LockReleaser(this)); | ||
} | ||
else | ||
{ | ||
Assumes.True(Interlocked.CompareExchange(ref this.state, STATE_READY, STATE_HELD_OR_WAITING) == STATE_HELD_OR_WAITING); | ||
tcs.SetResult(null); | ||
} | ||
} | ||
catch (AbandonedMutexException) | ||
{ | ||
tcs.SetResult(new LockReleaser(this, abandoned: true)); | ||
} | ||
catch (Exception ex) | ||
{ | ||
Assumes.True(Interlocked.CompareExchange(ref this.state, STATE_READY, STATE_HELD_OR_WAITING) == STATE_HELD_OR_WAITING); | ||
tcs.SetException(ex); | ||
} | ||
}); | ||
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return new ValueTask<LockReleaser?>(tcs.Task); | ||
} | ||
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private void Release() | ||
{ | ||
Assumes.True(Interlocked.CompareExchange(ref this.state, STATE_READY, STATE_HELD_OR_WAITING) == STATE_HELD_OR_WAITING); | ||
this.mutexWorkQueue.Add(this.mutex.ReleaseMutex); | ||
} | ||
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private void MutexOwnerThread() | ||
{ | ||
try | ||
{ | ||
while (!this.mutexWorkQueue.IsCompleted) | ||
{ | ||
Action work = this.mutexWorkQueue.Take(); | ||
if (work == ExitSentinel) | ||
{ | ||
// We use an exit sentinel to avoid an exception having to be thrown and caught on disposal when we call Take() and CompleteAdding() is called. | ||
break; | ||
} | ||
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work(); | ||
} | ||
} | ||
finally | ||
{ | ||
this.mutex.Dispose(); | ||
} | ||
} | ||
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/// <summary> | ||
/// The value returned from <see cref="EnterAsync(TimeSpan)"/> that must be disposed to release the mutex. | ||
/// </summary> | ||
public struct LockReleaser : IDisposable | ||
{ | ||
private AsyncMutex? owner; | ||
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internal LockReleaser(AsyncMutex mutex, bool abandoned = false) | ||
{ | ||
this.owner = mutex; | ||
this.IsAbandoned = abandoned; | ||
} | ||
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/// <summary> | ||
/// Gets a value indicating whether the mutex was abandoned by its previous owner. | ||
/// </summary> | ||
public bool IsAbandoned { get; } | ||
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/// <summary> | ||
/// Releases the named mutex. | ||
/// </summary> | ||
public void Dispose() | ||
{ | ||
Interlocked.Exchange(ref this.owner, null)?.Release(); | ||
} | ||
} | ||
} |
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Microsoft.VisualStudio.Threading.AsyncMutex | ||
Microsoft.VisualStudio.Threading.AsyncMutex.AsyncMutex(string? name) -> void | ||
Microsoft.VisualStudio.Threading.AsyncMutex.Dispose() -> void | ||
Microsoft.VisualStudio.Threading.AsyncMutex.EnterAsync() -> System.Threading.Tasks.ValueTask<Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser> | ||
Microsoft.VisualStudio.Threading.AsyncMutex.EnterAsync(System.TimeSpan timeout) -> System.Threading.Tasks.ValueTask<Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser> | ||
Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser | ||
Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser.Dispose() -> void | ||
Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser.IsAbandoned.get -> bool | ||
Microsoft.VisualStudio.Threading.AsyncMutex.Name.get -> string? | ||
Microsoft.VisualStudio.Threading.AsyncMutex.TryEnterAsync(System.TimeSpan timeout) -> System.Threading.Tasks.ValueTask<Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser?> |
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Microsoft.VisualStudio.Threading.AsyncMutex | ||
Microsoft.VisualStudio.Threading.AsyncMutex.AsyncMutex(string? name) -> void | ||
Microsoft.VisualStudio.Threading.AsyncMutex.Dispose() -> void | ||
Microsoft.VisualStudio.Threading.AsyncMutex.EnterAsync() -> System.Threading.Tasks.ValueTask<Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser> | ||
Microsoft.VisualStudio.Threading.AsyncMutex.EnterAsync(System.TimeSpan timeout) -> System.Threading.Tasks.ValueTask<Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser> | ||
Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser | ||
Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser.Dispose() -> void | ||
Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser.IsAbandoned.get -> bool | ||
Microsoft.VisualStudio.Threading.AsyncMutex.Name.get -> string? | ||
Microsoft.VisualStudio.Threading.AsyncMutex.TryEnterAsync(System.TimeSpan timeout) -> System.Threading.Tasks.ValueTask<Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser?> |
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Microsoft.VisualStudio.Threading.AsyncMutex | ||
Microsoft.VisualStudio.Threading.AsyncMutex.AsyncMutex(string? name) -> void | ||
Microsoft.VisualStudio.Threading.AsyncMutex.Dispose() -> void | ||
Microsoft.VisualStudio.Threading.AsyncMutex.EnterAsync() -> System.Threading.Tasks.ValueTask<Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser> | ||
Microsoft.VisualStudio.Threading.AsyncMutex.EnterAsync(System.TimeSpan timeout) -> System.Threading.Tasks.ValueTask<Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser> | ||
Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser | ||
Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser.Dispose() -> void | ||
Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser.IsAbandoned.get -> bool | ||
Microsoft.VisualStudio.Threading.AsyncMutex.Name.get -> string? | ||
Microsoft.VisualStudio.Threading.AsyncMutex.TryEnterAsync(System.TimeSpan timeout) -> System.Threading.Tasks.ValueTask<Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser?> |
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Microsoft.VisualStudio.Threading.AsyncMutex | ||
Microsoft.VisualStudio.Threading.AsyncMutex.AsyncMutex(string? name) -> void | ||
Microsoft.VisualStudio.Threading.AsyncMutex.Dispose() -> void | ||
Microsoft.VisualStudio.Threading.AsyncMutex.EnterAsync() -> System.Threading.Tasks.ValueTask<Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser> | ||
Microsoft.VisualStudio.Threading.AsyncMutex.EnterAsync(System.TimeSpan timeout) -> System.Threading.Tasks.ValueTask<Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser> | ||
Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser | ||
Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser.Dispose() -> void | ||
Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser.IsAbandoned.get -> bool | ||
Microsoft.VisualStudio.Threading.AsyncMutex.Name.get -> string? | ||
Microsoft.VisualStudio.Threading.AsyncMutex.TryEnterAsync(System.TimeSpan timeout) -> System.Threading.Tasks.ValueTask<Microsoft.VisualStudio.Threading.AsyncMutex.LockReleaser?> |
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