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Fix for Issue:2066 - around-the-end segments were played incorrectly #2069

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merged 1 commit into from
Mar 6, 2020

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simeoncran
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Fix for Issue:2066 - around-the-end segments were played incorrectly

Description

The bug was introduced by an earlier change that got the direction wrong in a call to ::nextafterf which meant that we jumped backwards in time instead of continuing forwards.
I've added a test for around-the-end segments, and did a big cleanup of our tests because I was struggling to understand them.

Motivation and Context

"Fixes #2066"

How Has This Been Tested?

I ran the automated tests. And fixed up the automated tests to make them more reliable after having issues with them.

…ectly.

The bug was introduced by an earlier change that got the direction wrong in a call to ::nextafterf which meant that we jumped backwards in time instead of continuing forwards.
I've added a test for around-the-end segments, and did a big cleanup of our tests because I was struggling to understand them.
@msft-github-bot msft-github-bot added the needs-triage Issue needs to be triaged by the area owners label Mar 5, 2020
@ranjeshj ranjeshj added area-AnimatedVisualPlayer team-Controls Issue for the Controls team and removed needs-triage Issue needs to be triaged by the area owners labels Mar 5, 2020
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ranjeshj commented Mar 6, 2020

/azp run

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Azure Pipelines successfully started running 1 pipeline(s).

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@StephenLPeters StephenLPeters left a comment

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:shipit:

@StephenLPeters StephenLPeters merged commit 5a0a17f into microsoft:master Mar 6, 2020
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AnimatedVisualPlayer plays around-the-end segments incorrectly.
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