Skip to content

[SER] Specify how reordercoherent is encoded #453

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Mar 25, 2025

Conversation

rasmusnv
Copy link
Contributor

In the DXIL section, specify how reordercoherent is encoded.

simoll added a commit to simoll/DirectXShaderCompiler that referenced this pull request Mar 24, 2025
simoll added a commit to simoll/DirectXShaderCompiler that referenced this pull request Mar 24, 2025
simoll added a commit to simoll/DirectXShaderCompiler that referenced this pull request Mar 24, 2025
Copy link
Collaborator

@llvm-beanz llvm-beanz left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks reasonable to me.

@tex3d tex3d merged commit 760d148 into microsoft:main Mar 25, 2025
2 checks passed
@github-project-automation github-project-automation bot moved this to Triaged in HLSL Triage Mar 25, 2025
simoll added a commit to simoll/DirectXShaderCompiler that referenced this pull request Mar 25, 2025
simoll added a commit to simoll/DirectXShaderCompiler that referenced this pull request Apr 3, 2025
simoll added a commit to simoll/DirectXShaderCompiler that referenced this pull request Apr 4, 2025
tex3d pushed a commit to microsoft/DirectXShaderCompiler that referenced this pull request Apr 10, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Status: Triaged
Development

Successfully merging this pull request may close these issues.

3 participants