- Windows/macOS/Android Compatible
- glTF & glB support, including embedded Base64 support
- Flexibility and ease of integration to any 3D engine
- Strongly typed extension support
- Built-in schema validation during deserialization
- Low memory overhead
- Utilities for converting input data of any type (e.g. float/uint8/uint16 RGB/RGBA color) into a single type such as float RGBA color
This quick overview will help you get started developing in the glTF SDK repository. We support development on Windows, macOS, and Linux. This overview is intended for developers familiar with common native development practices.
Required Tools: git, CMake (version 3.X.X), powershell
The first step for all development environments and targets is to clone the repo. Use a git-enabled terminal to follow the steps below.
git clone https://github.com/microsoft/glTF-SDK.git
glTF SDK build system is based on CMake, which customarily uses a separate
build directory. Build directory location is up to you, but we highly recommend using
the Built
directory from the repository root. The .gitignore
file is set up to
ignore this Built
directory.
NOTE: We don't currently support usage of CMake 4.0 or higher.
Use the following command to output a platform specific project using CMake:
cmake -B Built
Use the following command to build the binaries and install:
cmake --build ./Built --target install --config Debug
This will install all binaries produced by this repo into a "Built/Out". This include the static library, the Serialize and Deserialize applications as well as the GLTFSDK.Test test application.
To run the test application and save the results just use the following command from the GLTFSDK.Test installation folder:
.\GLTFSDK.Test.exe --gtest_output=xml:GLTFSDK.Test.log
glTF is a trademark of The Khronos Group Inc.
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com.
When you submit a pull request, a CLA-bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.