Test and fixes for concurrent updates to vectors - #2032
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…te needing to return 0
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…st Environment.ProcessCount updates in flight at once, so 2x overallocation is probably fine
…roach; instead work backwards from expected collisions, and pick with a relatively low collision rate (~5%); update vector-sets.md with scheme
…osoft/garnet into users/kmontrose/VADDUpdates
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Tests:
VADDupdates to elements already in a Vector SetVADDupdatesVREMandVADDVSETATTRupdatesFixes:
VADDs during replication replayThis introduces a separate set of element-level locks to guarantee order in AOF matches order actually applied to log. It also splits
VADDreplays into multiple channels (in addition to the existing multiple tasks) to guarantee element updates on replicas are applied in AOF order.TODO:
VADDreturns1on updates, needs to return0; this requires a fix on the DiskANN sideVADDto measure impact of new locksvector-set.mdNew locking introduces basically no overhead when not contended.
Benchmark is 50 serial
VADDs of 128-dimension vectors.Before change (34d14a8)
After change (5ce41a7)