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Navigate around a bit and you'll quickly see various images getting swapped out for others.
The text was updated successfully, but these errors were encountered:
This looks like a regression caused by the CG refactor. Thanks, @DHowett-MSFT for help confirming.
Disabling the caching behavior in DisplayTexture.mm (CachedDisplayTextureForImage, etc.) works around the issue.
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Reintroduce support for the CGImage destruction listener.
7359e71
Fixes microsoft#1928. Fixes microsoft#2096. Refs microsoft#2098.
Reintroduce support for the CGImage destruction listener. (#2099)
2308749
Fixes #1928. Fixes #2096. Refs #2098.
Reintroduce support for the CGImage destruction listener. (microsoft#…
a01904f
…2099) Fixes microsoft#1928. Fixes microsoft#2096. Refs microsoft#2098.
DHowett-MSFT
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Navigate around a bit and you'll quickly see various images getting swapped out for others.
The text was updated successfully, but these errors were encountered: