Skip to content

Locally scoped & typed jsxFactoryΒ #44018

Open
@fabiancook

Description

@fabiancook

Suggestion

πŸ” Search Terms

jsx jsxFactory

I found related tickets, but this ticket information is very long winded and I believe this requires its own ticket:

βœ… Viability Checklist

My suggestion meets these guidelines:

  • This wouldn't be a breaking change in existing TypeScript/JavaScript code
  • This wouldn't change the runtime behavior of existing JavaScript code
  • This could be implemented without emitting different JS based on the types of the expressions
  • This isn't a runtime feature (e.g. library functionality, non-ECMAScript syntax with JavaScript output, new syntax sugar for JS, etc.)
  • This feature would agree with the rest of TypeScript's Design Goals.

This would be a type level only change, updating existing behaviour to be more inline with direct local scope types instead of reliance on global scope, for this reason, I believe all of the above items are true.

⭐ Suggestion

Type completion from a defined jsxFactory function definition

πŸ“ƒ Motivating Example

Here is a type definition covering the internal process that occurs within the defined createNode function in the same file.

Sample:

interface CreateNodeFn<
  O extends object = object,
  S = Source<O>,
  C extends VNodeRepresentationSource = VNodeRepresentationSource
> {
  <TO extends O, S extends CreateNodeFragmentSourceFirstStage>(source: S, options?: TO, ...children: C[]): FragmentVNode & {
    source: S;
    options: TO;
  };
}

GitHub Link

The linked type definition allows for complex types to be defined, including static type resolution for leaves or scalar values:

it.concurrent.each<[SourceReference]>([
  [Symbol("Unique Symbol")],
  [true],
  [false],
  [1],
  [0],
  [1n],
  [0n],
  [""],
  ["Hello!"],
])("%p should produce a scalar node", async <I extends SourceReference>(input: I ) => {
  const output = createNode(input);
  expect(isScalarVNode(output)).toEqual(true);
  const source: I = output.source;
  expect(source).toEqual(input);
});

GitHub Link

From the perspective of a consumer, all of the above values will produce an object that contains source that matches the original input value. These nodes will never produce children so the type definition accounts for this by using

{
  children: never;
}

This is done by this section of the definition

interface CreateNodeFn<
  O extends object = object,
  S = Source<O>,
  C extends VNodeRepresentationSource = VNodeRepresentationSource
> {
<TO extends O, S extends SourceReference>(source: S): VNode & {
    source: S;
    options: never;
    scalar: true;
    children: never;
  };
  <TO extends O, S extends SourceReference>(source: S, options?: TO): VNode & {
    source: S;
    options: TO;
    scalar: true;
    children: never;
  };
  <TO extends O, S extends SourceReference>(source: S, options?: TO, ...children: C[]): VNode & {
    source: S;
    options: TO;
    scalar: false;
  };
}

From a type perspective, the the values that are known by the caller are returned in the return type. We also get whether or not children is available (or the other side of this, whether the node is a scalar node, where no children were passed)

Given jsxFactory can be typed using this function, then children itself can also be typed

children not typed:

interface CreateNodeFn<
  O extends object = object,
  S = Source<O>,
  C extends VNodeRepresentationSource = VNodeRepresentationSource
> {
  <TO extends O, S extends CreateNodeFragmentSourceFirstStage>(source: S, options?: TO, ...children: C[]): 
  FragmentVNode & {
    source: S;
    options: TO;
  }
}

GitHub Link

children typed:

interface CreateNodeFn<
  O extends object = object,
  S = Source<O>,
  C extends VNodeRepresentationSource = VNodeRepresentationSource
> {
  <TO extends O, S extends CreateNodeFragmentSourceFirstStage, TC extends C = C>(source: S, options?: TO, ...children: TC[]): FragmentVNode & {
    source: S;
    options: TO;
    children: AsyncIterable<ResolveNodeType<TC>[]>;
  };
}

Given the above type was implemented, these types would be able to:

  • Know what children will be yielded at type level, meaning this extract this statically using ts-morph or another tool.
  • Restrict at compile time input state machines, if the input types are restricted for a node it could mean a full restriction in types throughout an entire structure. Typescript itself could eliminate code based on never alone
  • Given the previous point, at development time this can be utilised while typing to improve some dev ex as side processes could be emulating these restrictions.

While the above code is scalar values, the static leaves of a state tree, functions can be fully typed as well... only if the first point is true.

While it would make this definition vastly more complex, I believe it still is possible from a pure type perspective

Currently a function returns a fragment node, which produces only state through children.

it.concurrent.each<[CreateNodeFragmentSourceFirstStage]>([
  [() => {}],
  [Promise.resolve()],
  [Fragment],
])("%p should produce a fragment node", async (input) => {
  const output: FragmentVNode = createNode(input);
  expect(isFragmentVNode(output)).toEqual(true);
});

GitHub Link

The matching types for functions and promises currently drop the type of children once passed.

export type CreateNodeFragmentSourceFirstStage =
  | Function
  | Promise<unknown>
  | typeof Fragment;
  
interface CreateNodeFn<
  O extends object = object,
  S = Source<O>,
  C extends VNodeRepresentationSource = VNodeRepresentationSource
> {
  <TO extends O, S extends CreateNodeFragmentSourceFirstStage>(source: S, options?: TO, ...children: C[]): 
  FragmentVNode & {
    source: S;
    options: TO;
  };
}

The retain these we need to type children only additionally:

export type CreateNodeFragmentSourceFirstStage =
  | Function
  | Promise<unknown>
  | typeof Fragment;
  
interface CreateNodeFn<
  O extends object = object,
  S = Source<O>,
  C extends VNodeRepresentationSource = VNodeRepresentationSource
> {
  <TO extends O, S extends CreateNodeFragmentSourceFirstStage, TC extends C = C>(source: S, options?: TO, ...children: TC[]): FragmentVNode & {
    source: S;
    options: TO;
    children: AsyncIterable<ResolveNodeType<TC>[]>;
  };
}

Because the types of all children nodes will be typed by the time they are defined as vnodes, all types will be complete.

From a top level at this point we would be able to statically resolve a complete type set from a tree of components.

πŸ’» Use Cases

Local string types:

#15217

Imported string | number | bigint | symbol | boolean types:

vnode defines "token" types, which allows definition of a partial component with no implementation.

<OfferCatalog>
    <Product
      name="This is my name 1"
      sku="SKU 123"
    >
        <Brand name="Some brand" />
    </Product>
    <Product
      name="This is my name 2"
      sku="SKU 124"
    >
        <Brand name="Some brand" />
    </Product>
    <Product
      name="This is my name 3"
      sku="SKU 125"
    >
        <Brand name="Some other brand" />
    </Product>
</OfferCatalog>
<Order
  identifier="1"
  orderDate={new Date()}
>
    <Invoice identifier="2313132">
        <PaymentMethod identifier="123243234" />
    </Invoice>
    <Product
      sku="SKU 125"
    />
    <DeliveryMethod identifier="123122222">
        <Country name="New Zealand" />
    </DeliveryMethod>
</Order>

GitHub Link

This can be used to directly create a set of jsx based components without implementation, if these were fully typed, this could be read statically excluding the value of Date (while still knowing it was a Date)

<scxml>

    <datamodel>
        <data id="eventStamp"/>
        <data id="rectX" expr="0"/>
        <data id="rectY" expr="0"/>
        <data id="dx"/>
        <data id="dy"/>
    </datamodel>

    <state id="idle">
        <transition event="mousedown" target="dragging">
            <assign location="eventStamp" expr="_event.data"/>
        </transition>
    </state>

    <state id="dragging">
        <transition event="mouseup" target="idle"/>
        <transition event="mousemove" target="dragging">
            <assign location="dx" expr="eventStamp.clientX - _event.data.clientX"/>
            <assign location="dy" expr="eventStamp.clientY - _event.data.clientY"/>
            <assign location="rectX" expr="rectX - dx"/>
            <assign location="rectY" expr="rectY - dy"/>
            <assign location="eventStamp" expr="_event.data"/>
        </transition>
    </state>

</scxml>

GitHub Link

The above code is a jsx depending on types defined within the same module.

scxml: SCXMLAttributes;
datamodel: DataModelAttributes;
data: DataAttributes;
state: StateAttributes;
transition: TransitionAttributes;
assign: AssignAttributes;

GitHub Link

Actions can also be defined statically, which if typed, would be readable statically.

export const Action: ActionNode = createToken(ActionSymbol);

GitHub Link

Related Tickets

Given the implementation of #34319 an implementor will be able to use

function h(source, options, ...children) implements CreateNodeFn;

Which can then be restricted by providing generics.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Awaiting More FeedbackThis means we'd like to hear from more people who would be helped by this featureSuggestionAn idea for TypeScript

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions