Description
Suggestion
π Search Terms
jsx jsxFactory
I found related tickets, but this ticket information is very long winded and I believe this requires its own ticket:
- Decouple jsx element type from jsx factory return type and sfc return typeΒ #21699
- Type JSX elements based on createElement functionΒ #14729
- Support jsx mode "string"Β #15217
- Compiler generates jsxFactory call with incorrect namespaceΒ #29376
β Viability Checklist
My suggestion meets these guidelines:
- This wouldn't be a breaking change in existing TypeScript/JavaScript code
- This wouldn't change the runtime behavior of existing JavaScript code
- This could be implemented without emitting different JS based on the types of the expressions
- This isn't a runtime feature (e.g. library functionality, non-ECMAScript syntax with JavaScript output, new syntax sugar for JS, etc.)
- This feature would agree with the rest of TypeScript's Design Goals.
This would be a type level only change, updating existing behaviour to be more inline with direct local scope types instead of reliance on global scope, for this reason, I believe all of the above items are true.
β Suggestion
Type completion from a defined jsxFactory
function definition
π Motivating Example
Here is a type definition covering the internal process that occurs within the defined createNode
function in the same file.
Sample:
interface CreateNodeFn<
O extends object = object,
S = Source<O>,
C extends VNodeRepresentationSource = VNodeRepresentationSource
> {
<TO extends O, S extends CreateNodeFragmentSourceFirstStage>(source: S, options?: TO, ...children: C[]): FragmentVNode & {
source: S;
options: TO;
};
}
The linked type definition allows for complex types to be defined, including static type resolution for leaves or scalar values:
it.concurrent.each<[SourceReference]>([
[Symbol("Unique Symbol")],
[true],
[false],
[1],
[0],
[1n],
[0n],
[""],
["Hello!"],
])("%p should produce a scalar node", async <I extends SourceReference>(input: I ) => {
const output = createNode(input);
expect(isScalarVNode(output)).toEqual(true);
const source: I = output.source;
expect(source).toEqual(input);
});
From the perspective of a consumer, all of the above values will produce an object that contains source
that matches the original input
value. These nodes will never produce children so the type definition accounts for this by using
{
children: never;
}
This is done by this section of the definition
interface CreateNodeFn<
O extends object = object,
S = Source<O>,
C extends VNodeRepresentationSource = VNodeRepresentationSource
> {
<TO extends O, S extends SourceReference>(source: S): VNode & {
source: S;
options: never;
scalar: true;
children: never;
};
<TO extends O, S extends SourceReference>(source: S, options?: TO): VNode & {
source: S;
options: TO;
scalar: true;
children: never;
};
<TO extends O, S extends SourceReference>(source: S, options?: TO, ...children: C[]): VNode & {
source: S;
options: TO;
scalar: false;
};
}
From a type perspective, the the values that are known by the caller are returned in the return type. We also get whether or not children
is available (or the other side of this, whether the node is a scalar
node, where no children
were passed)
Given jsxFactory
can be typed using this function, then children
itself can also be typed
children
not typed:
interface CreateNodeFn<
O extends object = object,
S = Source<O>,
C extends VNodeRepresentationSource = VNodeRepresentationSource
> {
<TO extends O, S extends CreateNodeFragmentSourceFirstStage>(source: S, options?: TO, ...children: C[]):
FragmentVNode & {
source: S;
options: TO;
}
}
children
typed:
interface CreateNodeFn<
O extends object = object,
S = Source<O>,
C extends VNodeRepresentationSource = VNodeRepresentationSource
> {
<TO extends O, S extends CreateNodeFragmentSourceFirstStage, TC extends C = C>(source: S, options?: TO, ...children: TC[]): FragmentVNode & {
source: S;
options: TO;
children: AsyncIterable<ResolveNodeType<TC>[]>;
};
}
Given the above type was implemented, these types would be able to:
- Know what children will be yielded at type level, meaning this extract this statically using ts-morph or another tool.
- Restrict at compile time input state machines, if the input types are restricted for a node it could mean a full restriction in types throughout an entire structure. Typescript itself could eliminate code based on
never
alone - Given the previous point, at development time this can be utilised while typing to improve some dev ex as side processes could be emulating these restrictions.
While the above code is scalar values, the static leaves of a state tree, functions can be fully typed as well... only if the first point is true.
While it would make this definition vastly more complex, I believe it still is possible from a pure type perspective
Currently a function returns a fragment node, which produces only state through children
.
it.concurrent.each<[CreateNodeFragmentSourceFirstStage]>([
[() => {}],
[Promise.resolve()],
[Fragment],
])("%p should produce a fragment node", async (input) => {
const output: FragmentVNode = createNode(input);
expect(isFragmentVNode(output)).toEqual(true);
});
The matching types for functions and promises currently drop the type of children
once passed.
export type CreateNodeFragmentSourceFirstStage =
| Function
| Promise<unknown>
| typeof Fragment;
interface CreateNodeFn<
O extends object = object,
S = Source<O>,
C extends VNodeRepresentationSource = VNodeRepresentationSource
> {
<TO extends O, S extends CreateNodeFragmentSourceFirstStage>(source: S, options?: TO, ...children: C[]):
FragmentVNode & {
source: S;
options: TO;
};
}
The retain these we need to type children
only additionally:
export type CreateNodeFragmentSourceFirstStage =
| Function
| Promise<unknown>
| typeof Fragment;
interface CreateNodeFn<
O extends object = object,
S = Source<O>,
C extends VNodeRepresentationSource = VNodeRepresentationSource
> {
<TO extends O, S extends CreateNodeFragmentSourceFirstStage, TC extends C = C>(source: S, options?: TO, ...children: TC[]): FragmentVNode & {
source: S;
options: TO;
children: AsyncIterable<ResolveNodeType<TC>[]>;
};
}
Because the types of all children nodes will be typed by the time they are defined as vnodes, all types will be complete.
From a top level at this point we would be able to statically resolve a complete type set from a tree of components.
π» Use Cases
Local string
types:
Imported string | number | bigint | symbol | boolean
types:
vnode
defines "token" types, which allows definition of a partial component with no implementation.
<OfferCatalog>
<Product
name="This is my name 1"
sku="SKU 123"
>
<Brand name="Some brand" />
</Product>
<Product
name="This is my name 2"
sku="SKU 124"
>
<Brand name="Some brand" />
</Product>
<Product
name="This is my name 3"
sku="SKU 125"
>
<Brand name="Some other brand" />
</Product>
</OfferCatalog>
<Order
identifier="1"
orderDate={new Date()}
>
<Invoice identifier="2313132">
<PaymentMethod identifier="123243234" />
</Invoice>
<Product
sku="SKU 125"
/>
<DeliveryMethod identifier="123122222">
<Country name="New Zealand" />
</DeliveryMethod>
</Order>
This can be used to directly create a set of jsx based components without implementation, if these were fully typed, this could be read statically excluding the value of Date
(while still knowing it was a Date
)
<scxml>
<datamodel>
<data id="eventStamp"/>
<data id="rectX" expr="0"/>
<data id="rectY" expr="0"/>
<data id="dx"/>
<data id="dy"/>
</datamodel>
<state id="idle">
<transition event="mousedown" target="dragging">
<assign location="eventStamp" expr="_event.data"/>
</transition>
</state>
<state id="dragging">
<transition event="mouseup" target="idle"/>
<transition event="mousemove" target="dragging">
<assign location="dx" expr="eventStamp.clientX - _event.data.clientX"/>
<assign location="dy" expr="eventStamp.clientY - _event.data.clientY"/>
<assign location="rectX" expr="rectX - dx"/>
<assign location="rectY" expr="rectY - dy"/>
<assign location="eventStamp" expr="_event.data"/>
</transition>
</state>
</scxml>
The above code is a jsx depending on types defined within the same module.
scxml: SCXMLAttributes;
datamodel: DataModelAttributes;
data: DataAttributes;
state: StateAttributes;
transition: TransitionAttributes;
assign: AssignAttributes;
Actions can also be defined statically, which if typed, would be readable statically.
export const Action: ActionNode = createToken(ActionSymbol);
Related Tickets
Given the implementation of #34319 an implementor will be able to use
function h(source, options, ...children) implements CreateNodeFn;
Which can then be restricted by providing generics.