Satisfied warnings & errors for updated dxrflcompiler #415
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Added
static
to function definitions using resource types (i.e. RWByteAddressBufferPointer) in parameters or return type to force inlining so that the compiler doesn't get upsetDispatched rays are now indexed in 3d, but our shaders only need the first two dimensions (so far)
Brought in changes from develop-dxr