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Updating samples for the Windows 10 Anniversary Update #188

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Aug 15, 2016
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Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
<ProjectGuid>{B2283BA1-603B-4360-AE99-7A3F5912BC42}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>D3DX12AffinityLayer</RootNamespace>
<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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412 changes: 412 additions & 0 deletions Libraries/D3DX12AffinityLayer/Desktop/d3dx12.h

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Expand Up @@ -35,7 +35,7 @@
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
</PropertyGroup>
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412 changes: 412 additions & 0 deletions Libraries/D3DX12AffinityLayer/UWP/d3dx12.h

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4 changes: 3 additions & 1 deletion README.md
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Expand Up @@ -28,11 +28,13 @@ It came from a desire to quickly dive into graphics and performance experiments.

## Requirements
* Windows 10
* Visual Studio 2015 with the Windows 10 SDK
* [Visual Studio 2015](https://www.visualstudio.com/) with the [Windows 10 Anniversary Update SDK](https://go.microsoft.com/fwlink/p/?LinkID=822845)

## Contributing
We're always looking for your help to fix bugs and improve the samples. File those pull requests and we'll be happy to take a look.

Find more information on DirectX 12 on our blog: http://blogs.msdn.com/b/directx/

Troubleshooting information for this repository can be found in the site [Wiki](https://github.com/Microsoft/DirectX-Graphics-Samples/wiki).

This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
4 changes: 3 additions & 1 deletion Samples/Desktop/D3D1211On12/src/D3D1211On12.vcxproj
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Expand Up @@ -15,7 +15,7 @@
<Keyword>Win32Proj</Keyword>
<RootNamespace>D3D1211On12</RootNamespace>
<ProjectName>D3D1211On12</ProjectName>
<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
Expand Down Expand Up @@ -67,6 +67,7 @@
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3dcompiler.lib;d2d1.lib;dwrite.lib;d3d11.lib;d3d12.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>d3d12.dll</DelayLoadDLLs>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
Expand All @@ -85,6 +86,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>d3dcompiler.lib;d2d1.lib;dwrite.lib;d3d11.lib;d3d12.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>d3d12.dll</DelayLoadDLLs>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
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