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Ability to spawn/destroy lights and control light parameters #3991
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bb91a9b
Added ability to spawn blueprints, light control API
b4ddaa9
Update docstring for simSpawnObject
d2f414c
Address review
saihv b5d4389
Update WorldSimApi.cpp
zimmy87 6262831
Update light_control.py
zimmy87 49001f7
downgrade uassets
zimmy87 65d1bed
Merge branch 'master' into PR/LightAPI
zimmy87 c8394ff
Update WorldSimApi.cpp
zimmy87 9259b82
fix Unity build
zimmy87 fd322e3
apply style from clang-format
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
import airsim | ||
import time | ||
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client = airsim.VehicleClient() | ||
client.confirmConnection() | ||
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# Access an existing light in the world | ||
lights = client.simListSceneObjects("PointLight.*") | ||
pose = client.simGetObjectPose(lights[0]) | ||
scale = airsim.Vector3r(1, 1, 1) | ||
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# Destroy the light | ||
client.simDestroyObject(lights[0]) | ||
time.sleep(1) | ||
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# Create a new light at the same pose | ||
new_light_name = client.simSpawnObject("PointLight", "PointLightBP", pose, scale, False, True) | ||
time.sleep(1) | ||
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# Change the light's intensity | ||
for i in range(20): | ||
client.simSetLightIntensity(new_light_name, i * 100) | ||
time.sleep(0.5) |
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