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Description
Bug report
- AirSim Version/#commit: 0becf91
- UE/Unity version: 4.27
- autopilot version:
- OS Version: Windows 11
What's the issue you encountered?
The ClockSpeed is not a linear scale as I assumed. I would expect that the equation is sim_time = real_life_time * ClockSpeed
but this is not the case. Simulating 10 (real life) seconds with ClockSpeed=1
is not the same as simulating 1 (real life) seconds with ClockSpeed=10
.
Tested with various values for ClockSpeed
.
Settings
{
"SeeDocsAt": "https://github.com/Microsoft/AirSim/blob/master/docs/settings.md",
"SettingsVersion": 1.2,
"SimMode": "Car",
"ClockSpeed": 10
}
How can the issue be reproduced?
- Run the simulation with
ClockSpeed
set to1
. - Drive with
simContinueForTime
for 10 seconds. - Run the simulation with
ClockSpeed
set to10
. - Drive with
simContinueForTime
for 1 seconds. - The car will be in a different position (significantly).
Include full error message in text form
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