This program showcases a dynamic cloud rendering using OpenGL and GLFW. The cloud effect is generated using a combination of procedural noise functions in the fragment shader.
Before compiling the program, ensure you've installed the necessary dependencies:
- OpenGL libraries
- GLEW
- GLFW
git clone https://github.com/michaelknap/basic-cloud-shader-example.git
cd basic-cloud-shader-example
make
./build/clouds
This project is licensed under the MIT License.