Maya Scene Converter is a python-based Qt tool for converting scenes from a render engine to another in Maya, it is not a perfect conversion and it depends on rules files and how good they are but gives you a great head start.
- Creates rules to convert from a source render engine to a target render engine
- Easy UI to create, save and load the rules
- Supports all shading related nodes: Materials,Textures,Utilities and Lights
- Converts all the scene or selected objects
- Scans the scene for any node or only what belongs to the source engine
- Some ready examples of rules files (not very precise but very functional)
- Prints info about all conversions
- Tested with Windows only but could work on other operating systems
- Tested with Maya 2018+ but could work on previous versions
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Download and unzip the MayaSceneConverter.zip file from github releases.
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Drag and drop the "SceneConverter/install.py" file onto the Maya viewport.
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Click the icon on the shelf to run.
Contributions are always welcome! Whether it's reporting bugs, feature requests, creating conversion rules, discussing ideas or committing code which are actually encouraged.
Maya scene converter is free to use in production under the GNU Lesser General Public License v3.0. For more information please click here.
Comments, suggestions and bug reports are welcome.
Feel free to submit any issues with the error message and a detailed step by step process of how you got the error in github issues.