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pack-objects: Fix segfault when object count is less than thread count
When partitioning the work amongst threads, dividing the number of objects by the number of threads may return 0 when there are less objects than threads; this will cause the subsequent code to segfault when accessing list[sub_size-1]. Allow some threads to have zero objects to work on instead of barfing, while letting others to have more. Signed-off-by: Junio C Hamano <gitster@pobox.com>
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