Hi @mgrojo, the C++ API has constructors to create a default RenderStates from a shader;
This is convenient when one uses RenderStates just to apply shaders.
I think it should be doable to have something similar in Ada:
function To_RenderState (Shader : sfShader_Ptr) return sfRenderStates
is (blendMode => Sf.Graphics.BlendMode.sfBlendAlpha,
transform => Identity,
texture => null,
shader => Shader);