Skip to content

[BUG] EPIC leg 3jnt_01 Stretch broken when Full3bonesIK is 0 #479

@MilioSerrano

Description

@MilioSerrano

🐞 Bug Report

Description

EPIC leg 3jnt_01 Stretch broken when Full3bonesIK is 0, working fine if the attribute is 1.
For animal behaviour, usually front legs are set to 0 and rear ones to 1.
Stretch should work on both, either way.

Steps to Reproduce

Create an EPIC leg 3jnt_01 component and set the full 3 bones IK to 0. Build the rig, the stretch is not working.

Image

Expected Behavior

Stretch should work, keeping the leg to the same length and not stretching when moving away.

Actual Behavior

IK goal is not moving, the stretch is broken.

Maya Version

  • Maya Version: _2024
  • OS: _Windows 11

mGear Version

  • mGear Version: 5 Beta 05

Error Log Formatting

No errors.

Additional Context

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Type

No type

Projects

Status

5.0.7

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions