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Real-Time Rendering Framework

C++ 2,806 514 Updated Jan 7, 2025

Vulkan DOOM 3 port based on DOOM 3 BFG Edition

C++ 866 92 Updated Jun 3, 2023

Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"

C++ 56 5 Updated Dec 30, 2017
C++ 141 4 Updated Oct 10, 2016

A fast texture compressor for various formats

C++ 248 46 Updated Jan 22, 2021

Motion blur post-processing effect for Unity

C# 653 78 Updated Sep 22, 2017

SoftCompute, CPU JIT execution of SPIR-V compute shader

C++ 46 2 Updated Sep 9, 2024

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

C++ 1,080 192 Updated Mar 10, 2024

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

C++ 8,529 971 Updated Sep 9, 2024

Cloth-Visualization via particle-simulation.

C 82 15 Updated Mar 6, 2016

WebGL 2D Light Transport

JavaScript 568 63 Updated Jan 18, 2023

C++ examples for the Vulkan graphics API

GLSL 10,725 2,072 Updated Mar 9, 2025

The hottest High Dynamic Range (HDR) Library

C++ 254 60 Updated Aug 27, 2024

OpenGL 4 Graphics Engine

C 141 37 Updated May 31, 2016

OpenGL 3 and 4 with GLSL

C 2,415 675 Updated Jan 12, 2025

EA game-friendly STL implementation. Obsoleted by official release.

C++ 10 2 Updated Jul 20, 2014

Cap'n Proto serialization/RPC system - core tools and C++ library

C++ 11,998 944 Updated Mar 7, 2025

A microbenchmark support library

C++ 9,301 1,665 Updated Mar 5, 2025

This is the software repository for the book GPU Pro 6.

C++ 229 57 Updated Sep 28, 2015

Intel Asteroids DirectX 12 Sample

C++ 130 27 Updated Jun 10, 2024

(Deprecated) Lossless h.264 recoder/recompressor. For newest version see:

C++ 1,067 141 Updated Aug 22, 2016

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

C++ 6,248 2,069 Updated Jan 30, 2025

A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.

C++ 1,806 153 Updated Jan 27, 2025

CUDA version of my renderer (real-time raytracing!)

C++ 66 18 Updated Oct 25, 2017

MSAA and Temporal AA Sample

C++ 335 40 Updated Mar 20, 2021

LSD-SLAM

C++ 2,638 1,233 Updated Mar 23, 2023

Single header lib for JPEG encoding. Public domain. C99. stb style.

C 271 66 Updated Sep 21, 2023

๐Ÿ“ a list of graphic programming resources

1,808 124 Updated Dec 30, 2020

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,972 1,205 Updated Sep 3, 2023

๐ŸŒ‚ simulating text in the physical world

JavaScript 221 14 Updated May 6, 2015
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