Stars
Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"
SoftCompute, CPU JIT execution of SPIR-V compute shader
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Cloth-Visualization via particle-simulation.
C++ examples for the Vulkan graphics API
The hottest High Dynamic Range (HDR) Library
EA game-friendly STL implementation. Obsoleted by official release.
Cap'n Proto serialization/RPC system - core tools and C++ library
This is the software repository for the book GPU Pro 6.
danielrh / losslessh264
Forked from cisco/openh264(Deprecated) Lossless h.264 recoder/recompressor. For newest version see:
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
CUDA version of my renderer (real-time raytracing!)
Single header lib for JPEG encoding. Public domain. C99. stb style.
๐ a list of graphic programming resources
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
๐ simulating text in the physical world