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Readme and screenshots.
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samuelbigos committed Apr 9, 2022
1 parent 28630f6 commit 2a275ba
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Showing 6 changed files with 9 additions and 3 deletions.
2 changes: 1 addition & 1 deletion Assets/Scenes/SDFDemo.unity
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Expand Up @@ -808,7 +808,7 @@ MonoBehaviour:
CameraMode: 0
SdfResolution: 32
FPS: 0
AOSamples: 16
AOSamples: 8
AOKernelSize: 0.05
MaxRaymarchSteps: 128
SunPos: {x: 0, y: 10, z: 0}
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2 changes: 1 addition & 1 deletion ProjectSettings/ProjectSettings.asset
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Expand Up @@ -88,7 +88,7 @@ PlayerSettings:
bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
resizableWindow: 0
resizableWindow: 1
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
gpuSkinning: 1
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8 changes: 7 additions & 1 deletion README.md
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# unity_sdf_demo
# Signed Distance Fields in Unity

This is the result of playing around with using signed distance fields to render, deform, and do collision on geometry.

There are no polygons, no rigid bodies, and no standard physiscs engine running. All processing is done on the GPU.

Includes a debug menu to tweak parameters and explore features.
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