This project contains two very basic QuadTree implementation for Java.
The point quad tree allows insertion of elements with provided coordinates. The quad tree will automatically subdivide when the maximum limit per cell has been reached.
// Create the quad tree with a 0,0 start coordinate and a dimension of 600x600
PointQuadTree<String> tree = new PointQuadTreeImpl<>(Point.of(0, 0), Size.of(600, 600));
// Store a bunch of strings with provided coordinates
tree.insert(1, 3, "1");
tree.insert(11, 32, "2");
tree.insert(454, 555, "4");
tree.insert(353, 555, "5");
tree.insert(552, 555, "6");
tree.insert(551, 555, "7");
// Locate the elements for a provided coordinate
Point target = Point.of(500, 550);
Vector<PointNodeElement<String>> elements = tree.getElements(target);The spatial quad tree works a bit different. Here you don't specify the coordinates in which you want to insert the element. Instead the element dimensions will be specified. The quad tree will automatically locate a cell which can store the element with the provided size. The quad tree will automatically be subdivided to generate smaller cells if needed.
NOTE: Please note that the current implementation does only work with element dimensions which are rectangular in shape and which have a size that is dividable by the initial quad tree dimensions.
SpatialQuadTree<String> tree = new SpatialQuadTreeImpl<>(Point.of(0, 0), Size.of(600, 600));
boolean inserted = tree.insert(Size.of(150, 150), "2");
