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Distance before z-index fighting occurs #26

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@MariuszDabrowski

Description

Take a look at the example below:

Test case: https://codepen.io/MarioD/pen/XwymyW

  • When the can's x is set to 10, the z-index fighting issue occurs
  • When the can's x is set to 11 it behaves perfectly

Is this just a limitation of the engine, or is there a way to render the can close to the box without having the fighting issues?

I read through https://zzz.dog/extras#z-fighting but it seems that you are able to have shapes much closer than my example before you get the z-index fighting issue.

Thanks!

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