Add prefix to object before spawning to avoid object registered twice in engine #659
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What changes do you make in this PR?
now I add a prefix to Scenariotrafficlight manager's objects. From '162' to 'traffic_light_162'. This is because the Scenariotrafficmanager will also generate a traffc vehicle with name '162'. They will use the same name in the engine's registry. So when
clear_objects
from engine, the trafficmanager will remove '162'. Later when ScenarioTrafficLight manager want to remove '162', error will be raised in engine as the object already removed.WE MIGHT ALSO WANT TO ADD PREFIX TO ALL OBJECTS SPAWN BY MANAGERS?
Checklist
bash scripts/format.sh
before merging.