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Only send Neighbours if we have some to send. #7493
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@caveman99 , as the original author, does this seem sane to you? Picked this up when we found a Heltec V3 that was stuck in a loop sending 0-neighbour neighbourinfo packets to our MQTT server. Thousands of them. |
GUVWAF
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Idea sounds good to me, left a comment though.
This means that a node with no neighbors is no longer able to trigger other nodes to broadcast NeighborInfo.
This shouldn’t be the case already. Nodes only periodically send NeighborInfo, not triggered by other nodes; wantReplies is always false. They will only rebroadcast other nodes’ NeighborInfo.
In one of the alpha releases some time ago there was a bug that when the broadcast interval was not set, it would broadcast it as fast as possible.
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The original intent of NeighborInfo was that when a NeighbourInfo was sent all of the nodes that saw it would reply with NeighbourInfo. So, NeighbourInfo was sent even if there were no hop-zero nodes in the NodeDB. Since 2023, when this was implemented, our understanding of running city-wide meshes has improved substantially. We have taken steps to reduce the impact of NeighborInfo over LoRa. This change aligns with those ideas: we will now only send NeighborInfo if we have some neighbors to contribute. The impact of this change is that a node must first see another directly connected node in another packet type before NeighborInfo is sent. This means that a node with no neighbors is no longer able to trigger other nodes to broadcast NeighborInfo. It will, however, receive the regular periodic broadcast of NeighborInfo, and will be able to send NeighborInfo if it has at least 1 neighbor.
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* Merge pull request #7777 from meshtastic/create-pull-request/bump-version Bump release version * Only send Neighbours if we have some to send. (#7493) * Only send Neighbours if we have some to send. The original intent of NeighborInfo was that when a NeighbourInfo was sent all of the nodes that saw it would reply with NeighbourInfo. So, NeighbourInfo was sent even if there were no hop-zero nodes in the NodeDB. Since 2023, when this was implemented, our understanding of running city-wide meshes has improved substantially. We have taken steps to reduce the impact of NeighborInfo over LoRa. This change aligns with those ideas: we will now only send NeighborInfo if we have some neighbors to contribute. The impact of this change is that a node must first see another directly connected node in another packet type before NeighborInfo is sent. This means that a node with no neighbors is no longer able to trigger other nodes to broadcast NeighborInfo. It will, however, receive the regular periodic broadcast of NeighborInfo, and will be able to send NeighborInfo if it has at least 1 neighbor. * Include all the things * AvOid memleak * We don't gotTime if time is 2019. (#7772) There are certain GPS chips that have a hard-coded time in firmware that they will return before lock. We set our own hard-coded time, BUILD_EPOCH, that should be newer and use the comparison to not set a bad time. In #7261 we introduced the RTCSetResult and improved it in #7375 . However, the original try-fix left logic in GPS.cpp that could still result in broadcasting the bad time. Further, as part of our fix we cleared the GPS buffer if we didn't get a good time. The mesh was hurting at the time, so this was a reasonable approach. However, given time tends to come in when we're trying to get early lock, this had the potential side effect of throwing away valuable information to get position lock. This change reverses the clearBuffer and changes the logic so if time is not set it will not be broadcast. Fixes #7771 Fixes #7750 --------- Co-authored-by: Tom Fifield <tom@tomfifield.net>
* Only send Neighbours if we have some to send. The original intent of NeighborInfo was that when a NeighbourInfo was sent all of the nodes that saw it would reply with NeighbourInfo. So, NeighbourInfo was sent even if there were no hop-zero nodes in the NodeDB. Since 2023, when this was implemented, our understanding of running city-wide meshes has improved substantially. We have taken steps to reduce the impact of NeighborInfo over LoRa. This change aligns with those ideas: we will now only send NeighborInfo if we have some neighbors to contribute. The impact of this change is that a node must first see another directly connected node in another packet type before NeighborInfo is sent. This means that a node with no neighbors is no longer able to trigger other nodes to broadcast NeighborInfo. It will, however, receive the regular periodic broadcast of NeighborInfo, and will be able to send NeighborInfo if it has at least 1 neighbor. * Include all the things * AvOid memleak
* Only send Neighbours if we have some to send. The original intent of NeighborInfo was that when a NeighbourInfo was sent all of the nodes that saw it would reply with NeighbourInfo. So, NeighbourInfo was sent even if there were no hop-zero nodes in the NodeDB. Since 2023, when this was implemented, our understanding of running city-wide meshes has improved substantially. We have taken steps to reduce the impact of NeighborInfo over LoRa. This change aligns with those ideas: we will now only send NeighborInfo if we have some neighbors to contribute. The impact of this change is that a node must first see another directly connected node in another packet type before NeighborInfo is sent. This means that a node with no neighbors is no longer able to trigger other nodes to broadcast NeighborInfo. It will, however, receive the regular periodic broadcast of NeighborInfo, and will be able to send NeighborInfo if it has at least 1 neighbor. * Include all the things * AvOid memleak
* Merge pull request meshtastic#7777 from meshtastic/create-pull-request/bump-version Bump release version * Only send Neighbours if we have some to send. (meshtastic#7493) * Only send Neighbours if we have some to send. The original intent of NeighborInfo was that when a NeighbourInfo was sent all of the nodes that saw it would reply with NeighbourInfo. So, NeighbourInfo was sent even if there were no hop-zero nodes in the NodeDB. Since 2023, when this was implemented, our understanding of running city-wide meshes has improved substantially. We have taken steps to reduce the impact of NeighborInfo over LoRa. This change aligns with those ideas: we will now only send NeighborInfo if we have some neighbors to contribute. The impact of this change is that a node must first see another directly connected node in another packet type before NeighborInfo is sent. This means that a node with no neighbors is no longer able to trigger other nodes to broadcast NeighborInfo. It will, however, receive the regular periodic broadcast of NeighborInfo, and will be able to send NeighborInfo if it has at least 1 neighbor. * Include all the things * AvOid memleak * We don't gotTime if time is 2019. (meshtastic#7772) There are certain GPS chips that have a hard-coded time in firmware that they will return before lock. We set our own hard-coded time, BUILD_EPOCH, that should be newer and use the comparison to not set a bad time. In meshtastic#7261 we introduced the RTCSetResult and improved it in meshtastic#7375 . However, the original try-fix left logic in GPS.cpp that could still result in broadcasting the bad time. Further, as part of our fix we cleared the GPS buffer if we didn't get a good time. The mesh was hurting at the time, so this was a reasonable approach. However, given time tends to come in when we're trying to get early lock, this had the potential side effect of throwing away valuable information to get position lock. This change reverses the clearBuffer and changes the logic so if time is not set it will not be broadcast. Fixes meshtastic#7771 Fixes meshtastic#7750 --------- Co-authored-by: Tom Fifield <tom@tomfifield.net>
The original intent of NeighborInfo was that when a NeighbourInfo was sent all of the nodes that saw it would reply with NeighbourInfo. So, NeighbourInfo was sent even if there were no hop-zero nodes in the NodeDB.
Since 2023, when this was implemented, our understanding of running city-wide meshes has improved substantially. We have taken steps to reduce the impact of NeighborInfo over LoRa.
This change aligns with those ideas: we will now only send NeighborInfo if we have some neighbors to contribute.
The impact of this change is that a node must first see another directly connected node in another packet type before NeighborInfo is sent. Nodes will, however, receive the regular periodic broadcast of NeighborInfo, and will be able to send NeighborInfo if it has at least 1 neighbor.
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