Introduction of stable Compose UI State and some simple animations in Debug Panel #1575
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Hey all!
This PR introduces stable UI state in the debug panel, as well as some simple animations.
Using the debug panel screen as a starting point, this PR adds the conversion of the database model (
MeshLog
in this instance) to an explicitly stable UI state. There are more details on why this is important here, but a stable UI state allows Compose to better control recompositions/etc, and remove a direct dependency of the UI to the database.Additionally, this introduces some simple animations to the debug panel (animated scroll/placement). The difference is subtle and doesn't come through well in video, so running on device will be a better comparison - however, here are recordings for posterity:
MESH_BEFORE.mp4
MESH_AFTER.mp4
I'll open a discussion topic about introducing this further in the project - this is just an example. Thanks!