Integrated with https://github.com/Project-Sloth/qb-mdt
For all support questions, ask in our Discord support chat. Do not create issues if you need help. Issues are for bug reporting and new features only.
- Download ZIP
- Drag and drop resource into your server files
- Start resource through server.cfg
- Drag and drop sounds folder into interact-sound\client\html\sounds
- Restart your server.
- exports['qb-dispatch']:VehicleShooting(vehicle)
- exports['qb-dispatch']:Shooting()
- exports['qb-dispatch']:SpeedingVehicle(vehicle)
- exports['qb-dispatch']:Fight()
- exports['qb-dispatch']:InjuriedPerson()
- exports['qb-dispatch']:StoreRobbery(camId)
- exports['qb-dispatch']:FleecaBankRobbery()
- exports['qb-dispatch']:PaletoBankRobbery()
- exports['qb-dispatch']:PacificBankRobbery()
- exports['qb-dispatch']:PrisonBreak()
- exports['qb-dispatch']:VangelicoRobbery()
- exports['qb-dispatch']:HouseRobbery()
- exports['qb-dispatch']:PrisonBreak()
- exports['qb-dispatch']:DrugSale()
- exports['qb-dispatch']:ArtGalleryRobbery()
- exports['qb-dispatch']:HumaneRobery()
- exports['qb-dispatch']:TrainRobbery()
- exports['qb-dispatch']:VanRobbery()
- exports['qb-dispatch']:UndergroundRobbery()
- exports['qb-dispatch']:DrugBoatRobbery()
- exports['qb-dispatch']:UnionRobbery()
- exports['qb-dispatch']:CarBoosting(vehicle)
- exports['qb-dispatch']:CarJacking(vehicle
- exports['qb-dispatch']:VehicleTheft(vehicle)
- Create a client event that will be triggered from whatever script you want
local function FleecaBankRobbery()
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local gender = GetPedGender()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "bankrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-90",
firstStreet = locationInfo,
gender = gender,
model = nil,
plate = nil,
priority = 2, -- priority
firstColor = nil,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = "Fleeca Bank Robbery", -- message
job = {"police"} -- jobs that will get the alerts
})
end exports('FleecaBankRobbery', FleecaBankRobbery)
- Add Dispatch Code in sv_dispatchcodes.lua for the particular robbery to display the blip
["storerobbery"] is the dispatchcodename you passed with the TriggerServerEvent in step 1
["bankrobbery"] = {displayCode = '10-90', description = "Fleeca Bank Robbery In Progress", radius = 0, recipientList = {'police'}, blipSprite = 500, blipColour = 2, blipScale = 1.5, blipLength = 2, sound = "robberysound"},
Information about each parameter is in the file.
- If you want to display vehicle information with a particular alert, you need to pass the vehicle along with the exports like this
exports["qb-dipatch"]:TestVehicleAlert(vehicle)
and its function in qb-dispatch would look like this
local function TestVehicleAlert(vehicle)
local vehdata = vehicleData(vehicle)
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local heading = getCardinalDirectionFromHeading()
TriggerServerEvent("dispatch:server:notify",{
dispatchcodename = "speeding", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-11",
firstStreet = locationInfo,
model = vehdata.name, -- vehicle name
plate = vehdata.plate, -- vehicle plate
priority = 2,
firstColor = vehdata.colour, -- vehicle color
heading = heading,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = "Speeding Vehicle",
job = {"police"}
})
end
exports('SpeedingVehicle', SpeedingVehicle)
Rest steps will be similar as mentioned above in Steps to create alerts.
- Hunting Zones
- Locales for alerts