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Swung0x48 committed Jan 3, 2025
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17 changes: 16 additions & 1 deletion README.md
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# TriangleBin

English | [中文](https://github.com/Swung0x48/TriangleBin/README_CN.md)

Yet another tester to test shade order. (Check whether you've got IMR or TBR GPU!)

## Third-party libraries
Expand All @@ -12,4 +14,17 @@ Yet another tester to test shade order. (Check whether you've got IMR or TBR GPU
Boilerplate ImGui/SDL code adapted from [sfalexrog/Imgui_Android](https://github.com/sfalexrog/Imgui_Android.git)

## License
MIT
MIT

## Notes
Download binary at [here](https://github.com/Swung0x48/TriangleBin/releases)

Includes an Android apk and a Windows x64 exe.

`Rendered/Screen %` - Pixels rendered / screen pixel count, in percentage.

`Tris` - Triangle count. (w/o 2 fullscreen triangles)

`Auto Increment` - Automatically increase `Rendered/Screen %`.

`ppf` - The amount `Rendered/Screen %` increased per frame, when `Auto Increment` is checked.
30 changes: 30 additions & 0 deletions README_CN.md
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# TriangleBin

[English](https://github.com/Swung0x48/TriangleBin/README.md) | 中文

一个渲染顺序测试器(看看你的 GPU 是 IMR 还是 TBR!)

## 第三方库
[ImGui](https://github.com/ocornut/imgui.git)

[SDL](https://github.com/libsdl-org/SDL.git)

[glew](https://github.com/nigels-com/glew.git)

ImGui/SDL 框架代码来自 [sfalexrog/Imgui_Android](https://github.com/sfalexrog/Imgui_Android.git)

## 许可协议
MIT

## 说明
[这里](https://github.com/Swung0x48/TriangleBin/releases) 下载可执行文件

包括一个 Android apk 和一个 Windows exe.

`Rendered/Screen %` - 渲染的像素 / 屏幕画布像素数,用百分比表示。

`Tris` - 三角形数量。(除去两个全屏的三角形)

`Auto Increment` - 自动增加 `Rendered/Screen %`.

`ppf` - 当 `Auto Increment` 勾选后,每帧自动增加到 `Rendered/Screen %` 的值.

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