Cache friendly data management architecture promoting code reusibility. Sparse set system focused design following EnTT's architecture
Building ontop of opengl to provide conveient interface for 3d and 2d rendering, camera class, and other utilities
In Progress
Work Board
Install necessary build tools and dependencies
brew install cmake \
brew install glfw3 \
brew install glm \
brew install llvm \
sudo ln -s "$(brew --prefix llvm)/bin/clang-format" "/usr/local/bin/clang-format"
sudo ln -s "$(brew --prefix llvm)/bin/clang-tidy" "/usr/local/bin/clang-tidy"
sudo ln -s "$(brew --prefix llvm)/bin/clang-apply-replacements" "/usr/local/bin/clang-apply-replacements"
cmake -B build \
make -C build \
App binaries will be in /build/bin